—and ask for a barrier that’s a passive.
Consider:
Size: Half of Brigitte’s shield, leaving lower body exposed. Must look/aim at direction of incoming fire to block.
Durability: 50
Notes
Crouching will protect you fully from the front for emergencies but since you don’t move as fast as standing, you lose some mobility.
Barrier regen at 5 barrier/second after 3 seconds of no damage. Beam ammo regen also feeds personal barrier at same rate of ammo regen.
Once destroyed, barrier will come back online after 10 seconds (balance reasons)
How it’s better than 50 additional HP while also having counter-play:
Strengths
Having a barrier you don’t need to press a key to activate.
Will block many common forms of 1 shot kill/high burst damage but not twice.
Adds durability against rapid fire attacks but only from the front.
Will assist in survival against many forms of CC as Barrier is a passive meaning being frozen, stunned, lifted, shield bashed (it will block bash thanks to recent Brigitte nerfs) or hooked won’t drop the barrier.
Weakness
Low coverage/durability to prevent face tanking but still having enough impact to allow one mistake
Will have no effect against Winston. As he should be an effective Symmetra counter.
Melee attacks (Reinhardt, Brigitte flail, Doomfist rocket punch, primal punch) will ignore barrier, as they shoud.
Sombra hack/emp.
Having additional HP is a nice idea but it won’t do anything as significant as having a passive barrier. This passive concept will significantly improve Symmetra’s survivability against a majority of the cast without effecting the strengths of her designated counters and it’s skill based as it will require aim to block and is not as forgiving as tank barriers.
This is where we should focus for survivability should the teleporter concepts of speed, duration or personal instant transport go to the wayside.