taking extreme examples to prove an argument invalidates the argument
not everybody wants “everything” about her to be made “far too good”
she clearly has downsides that are more exploitable than other heroes, but it wouldn’t make her completely unusable if she didn’t have her own mechanics and kit aggressively fighting her design direction
hence a fair argument to at least try her out with +50 more shields
uhmmmmmmmmm
completely ignoring the fact that ana is a healer that needs to be able to be pinned down, even though she still has an extremely powerful CC ability, and a self-heal that doubles as a burst damage option if she gets flanked?
like, i don’t understand this logic?
McCree also has a CC, and reliable damage
symmetra has none of these
she can’t react to damage due to the sluggishness of her kit
therefore, she needs to beef up a little bit in order to compensate the lack of response she can offer
symmetra players want 250 health so she isn’t caught being a super easy kill with no reliable reactive defense ability, no reliable burst damage, no reliable mobility, and the low health pool to go along with it
especially considering her positioning needs to be in the front lines at 12m where all the shooting and splash damage takes place, where falloff damage for other heroes doesn’t even start coming into play
her other option would be to sit back and lob orbs that can be easily dodged, or abused and used as healer ult fodder, it’s fine to use them to zone, but that’s not the only thing she should be capable of doing the entire match, especially on something allegedly being her “secondary” fire
her “primary” is the one in close range
here we go again with the hitboxes argument
this makes no sense
hitboxes aren’t the only variable when it comes to shooting people
if your target is flopping around like a fish with no way of reacting to any damage, they’re still going to die
no offense, but this isn’t a really good example, to be honest
that was due to an ability which was interchangeable with the teleporter, and it was destructible, so it was not always active, so it shouldn’t be part of the base hero’s design
it’d be like saying zenyatta shouldn’t have had 200 hp because symmetra and torb existed to give him 300 total health, like it’s just weird
the real reason is that she lacks any reactive defense mechanics, but has to be in 12m range for her “sustain” weapon to be effective
yet she can’t “sustain” at that range, because she’s just getting blown up by people who have higher accuracy due to distance being in their favor, they have less falloff so their damage is higher, and she can’t actually do anything about being hit besides die or take 3 seconds to try and set up a teleporter that can be destroyed before it’s even deployed
try having someone shoot a fading moira for her to blink back to her original position
yea
no
… that or… completely disengage to try to recover shield health, which isn’t a viable option for someone supposedly intending to “sustain” damage in the frontlines
she doesn’t need to be some god-mode melee duelist tank that doesn’t die in the front lines and can’t be 1v1’d, but she also doesn’t deserve to be deleted by being sneezed on
and to be fair
torb was never at 250 base
he always had 200, and 75 from his armor pack, which, again, similar to symmetra, wasn’t a consistent or heal-able health pool
i’m glad torb got his +50 given his gigantic critbox, but symmetra still deserves it, as well, because even he has a defensive, reactionary ability, that not only serves as a defense boost, but doubles as a mobility tool, and even triples as a damage buff to facilitate bursting down a target faster, instead of simply retreating with a purely defensive ability