Genji definitely needed some buffs and I personally think its great that his uno reverse card can now be cancelled manually along with a spread reduction for his primary fire.
That being said, please look into changing his damage because his buffed damage output combined with a lesser spread physically hurts.
Also please look into Sombra and Symmetra. I don’t have much to say about Sombra but I think that anyone can telI that Sombra isn’t in a particularly good place right now. Maybe increasing Sombra’s ammo count to like 75 would be decent since her reload time is like 1.5 seconds (?) and increase her damage slightly?
I’m not sure what changes should be made to her honestly but I do think that she needs some sort of buff, I used to main her but she’s felt really underpowered (imo) ever since.
Aight Blizzard’s favourite character to rework.
Sym’s beam is rlly close range, it’s shorter than Zarya’s actually and yes I know she is a tank but despite that, she literally has 200 more hp with a longer ranged beam.
Sym has little survivability fo play around her short-ranged beam. She honestly just gets mowed down by the time she manages to even ramp up her noodle.
Since she has to get up close and personal, maybe increasing her health to like a total of 250 or 225? This would help a lot since without a pocket she’s really squishy.
Keep in mind most close ranged heroes who aren’t tanks have a higher health pool of 250 hp (Reaper, Baguette, Mei).
Sym’s only form of sustain is her tp if you’d even consider that. Her tp is extremely situational survivability. If her tp is out, its cooldown starts at 12 seconds when the tp is destroyed.
Her tp needs changes. I’d suggest maybe a shorter cool down if she self-cancels it, it doesn’t have to be a major difference, hell 10 seconds or 9 would be great or overall a 10 second cooldown for Sym’s tp instead of 12.
I think a temporary tp would also be a somewhat decent alternate route tbh like the one we had last time? If we do have that though please just give her a tp timer on the screen. Something like the old Sombra translocator.
Also let’s talk about her noodle.
Sym’s orbs are literally better than her beam in most situations unless you can charge your beam off a shield or some large chonk.
I think her 60/120/180 beam damage needs some sort of minor change like 65/125/180 or 65/125/185.
Either that or we do something about “If left uninterrupted on a single target, this will yield to 23 less damage.” I’m not sure whether or not this is true but (Please correct me if I’m wrong) I guess it means that if you track a person with the beam well you get punished for it?
can we get justice for sym and sombra pls
(also can someone please explain why there is a damage difference in turrets (sym torb) between console and pc? I think they’ve mentioned it but I can’t find it anywhere)
sorry if this is a really messy post, it’s my first one