Supports how do you do it?

How, I mean… just how?

Look I am IN those queues and don’t have empathy towards the DPS mains who post that rubbish. I can’t do it. They have BEGGED for this very problem. They have asked for it over and over again, and they keep doing it.

I am a person only playing DPS, but I can’t accept myself as a DPS main, the difference in culture to just too far.

I am a support main, who is only playing DPS, which sounds weird, but is how it is.

I’d rather be supporting, but I just can’t face the lack of impact doing do.

All 3 roles are impactful and unless you’re playing against a team even worse than you all 3 roles need to do their job.

It’s not that supports aren’t impactful it’s that they are dependent on the other two roles doing their job. I can heal the DPS all match long but if they can’t secure kills than we aren’t moving anywhere and I can keep the tanks healed but if they are making poor decisions again we’re not moving anywhere. But if I’m not keeping people up than we’re not going anywhere either.

if i cud i wud

i’m just very frustrated…

You have no idea how much I empathize.

and yes, skill transference is ALSO a HUGE problem.

Yes, but as a DPS I can work around my tanks not pushing, as a Tank player, I can get in there and do the DPS’s job.

As a support, maybe with Zen or Baps, but you will never really have the same level of carry ability.

You just don’t.

Speed/damage boost, damage block (like Zarya bubble), vision (like widow/Hanzo), mobility (a tele or even a ladder!), reducing cooldown of or amping abilities (not just damage eg increasing size, aoe or number of charges), reduce flinching (if flinching was in the game), attack speed, ammo/reload speed

Interesting, that’s exactly why I play Support.

I mean role queue has helped DPS matter significantly (if both your DPS are smelleh, you’ll have a hard time now), but they’re still far inferior in “game worth” to the supports and tanks.

That’s because among both of those roles you’ll find high damage output (Zenny, virtually all tanks) or instant kill ability (again Zenny, also Brigitte and Lucio depending on map, Roadhog).
But there’s few DPS who are adept at protecting their team (only Doomfist and Symmetra come to mind) or healing it (Soldier 76, and it’s laughable).

Meaning it’s far far easier to fill in missing damage from the Supports and Tanks than it is to fill in missing healing or missing tanking.

And as a result, I always end up feeling like I would be better off playing a support when I am on a DPS.

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I’m just going to reply to the title considering your drunk report (hehe cute) has been going on for ages and I’m not one to read a story.
although that being said I can write long paragraphs sometimes so sorry.

Supports how do you do it?

Supporting a team, providing them resources to help assist in fights has got to be the most satisfying action I have ever had in a game. I think mercy as a hero, has helped me dedicate my time to healing my team, providing damage boost and help resurrect others.

But it’s proven difficult over the escalated time of Overwatch that it’s getting harder and harder to do such job, when people will want to insult for not resurrecting, not healing, not damage boosting, not pocketing etc. and it does get to a point I ask myself the same question.

How do I do it?

Well, if I love doing something, I can persuade myself (regardless of what) to play support. And support is just a enjoyable role for me.

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This was more about lack of impact as supports compared to DPS,

I don’t know, but I can’t, I just… can’t any more.

Good luck with that. The devs seem hellbent on keeping supporting as easy as possible (save for a few exceptions). By their design, the mere presence of most supports is the most impactful thing in this game (evidenced by the positive correlation between the chance of winning and the number of supports on a team (at least up to 4) in mystery heroes), but besides that not so much. Now with the implementation of role queue, the impact of presence has been eliminated, which leaves the impact of agency as the only one left which happens to be minimal in supports.

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Good post guys!

I am absolutly in line with you about shifting the playstyle of supports (they are called supports not healing bots), from straight up healing to all kinds of support abilites.

Someone above mentioned buffs/debuff. We dont really have all to many of those outside of auros and ults. I would love a more buff oriented Support character. Single target, shortimed buffs.

Anyway, lets give the Supports more “active abilities”, aka good us of those result in kills, instead of just healing abilites, like nade. (pls dont start nade balance discussion)

Lucio is a prime example for support done right in my opinion. He can do so much more then just heal and has an extremly high skill ceiling with good values at lower tier as well.