I just… don’t know what to do any more. Blizzard seems intent on indirectly destroying the character and she’s become so “situational” (read: no decent mccree or soldier on the other team) that I don’t even want to bother with her half the time.
Some people don’t seem to get why she’s so bad now, so let me explain all the indirect nerfing she’s suffered:
a) Huge ranged damage buff for hitscans. McCree & Soldier can waste her like she’s made of paper now, even at long range. They are actually worse to play against than a Widow. The Widow has to zoom to fire a full damage shot, limiting her field of view and reaction times. McCree and Soldier don’t. So it’s much harder to sneak up on or sneak behind them without basically getting raingunned.
b) Mercy Nerf. So this is a lot worse than it looks on the surface. The issue isn’t that Mercy’s primary healing has been trashed. It’s that everyone is now playing Ana. Which means two things. One, you get poorer healing since most Anas seem to forget Pharah exists. Two, the enemy team usually also has an Ana. And Ana is great against Pharah. So enemy teams are highly likely to have yet another counter against you.
c) Soldier bullet spread buff. Soldier can now fire longer without his weapon spread increasing. I honestly didn’t think this would matter that much. But it was huge when I was playing last night. I could barely poke my head out to drop a couple shots without it getting blown off against a decent soldier.
d) New “buffs” to Pharah are mostly nerfs. Okay I do love the reduced concussion blast cooldown. I use that a ton to maneuver and get in and out of situations quickly. But the damage is a nerf. Faster fire rate is pointless since you have to aim more now that only direct hits do decent damage. And it’s harder to aim careful because you’re usually under a lot more dangerous fire than before.
e) There are some other little things, too. Mei no longer has ranged damage dropoff at all. And McCree’s roll cooldown reduction means he’s both harder to hit and can get a free quick reload often so you don’t even get that breather.
I’m just incredibly frustrated and depressed. I’m not an amazing Pharah player but I’m pretty decent I think and before all these changes I was really effective. I’d gotten really good at dealing with Widows, which were Pharah’s main counter. I still have some good games when McCree and Soldier aren’t in play, or on maps like King’s Row that have good high cover. In the past I could still be effective even against a good Widow and Hanzo on the other team. But now there are so many effective Pharah counters that it’s overwhelming to deal with in many games.
I’ve been playing other characters a bit, but my other main was Mercy and while I have been fine with most of the changes when they nerfed her core healing that was just too freaking far. I’d much rather they just took away her stupid rez. And I have some other characters I like to play like Mei and Brig and Torb and DVA. But nobody I enjoyed as much as Pharah.
I dunno. How do you think they could fairly fix Pharah? I’m inclined to say she should get a little armor, or maybe shields - not much, just enough to make it easier to survive heavy fire. I’d also like more mobility. For example, let her cancel her jump-boost midway. Often I only need a little boost up, I don’t want to get tossed up and bump my head on the skybox, making me a sitting duck.
I dunno, anyone else have ideas? I’m just so frustrated, I don’t even enjoy playing her much any more.