Thanks for the good info OP, you’re always +++
TLDR;
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What about creating more arcades for Blizz to test what we want or not want to play? What about if ALL game modes were arcades (even the “offical” mode) and they were all playable all the time?
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What if creating enforced arcades was the way of segregating the population and let them play what they want/how they want? Eg, 6v6DPS, 2/2/2, GOATS arcade, DIVE arcade, no limits, “official mode” arcade, 10 random characters blocked arcade…
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Consider implementing multi-queue as in WoW to deal with queues and others.
After reading this thread, I wonder several things:
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What about enforcing arcade modes?
Note: I know you can do these things in Custom/LFG, but that doesn’t help anyone at this point, I think, for different reasons, for example --> (people don’t Q in custom, other people never look at it, no lootbox rewards, etc, and LFG doesn’t mean the other team will play the same you will play).
– Would DPS people like a 6 vs 6 DPS only arcade?
– What about a Tanks+Healers arcade? (Yes, the people that like it also can play the game, would you believe…)
– What about enforced 2/2/2 arcade?
– What about “10 random heroes banned for both teams” kind of arcade? (I think this would be fun to watch in OWL, it would be super unexpected and would take the meta off right away.)
The biggest question is, could the OW team make us test compositions in arcade, like ^? Maybe they could use the data to see what works and what not during X months of time, and either remove some modes or make some other competitive, or… dunno. Whatever they see fit.
One of the biggest problems I see for role Q or any other game mode is that not 2 players want to play the game in the same way. So if there was a way to segregate players in what they want to play, it may be better for everyone. Sure queues would go up, but … maybe implementing multi-queue, like in WoW, would help with that?
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General questions
If the problem is 90% of people want to play DPS:
– What would take for people to like Tanks and Healers? I ask in all honesty, because they are all I play(ed).
Ok, don’t really answer this one because it would derail the thread lol. But I honestly think this is a game-design flaw, and therefore, why I think maybe the arcade route to check what people want and segregate players may help the community.
– Does that 90% of DPS people really want to play a tank/healer/dps kind of game? At least, all of the time? Or they also just want to go and unwind killing things without much though of payloads and other team things?
Yes, I know death-match exists, and it is probably the closest to this, but I think it’s not quite either what people want. That’s why the arcade-test proposed above seems more relevant as a test.
– Would people that flex across categories (are there that many, though?) be impacted by 2/2/2 role q, if it was made the “official” mode?
– Do we really need an “official” mode?
If we can have different arcades and/or competitive modes, does it make any sense to keep that separation? What about keep all the game modes playable all the time, and let us chose (with a multi-queue system)?
The OWL could use whatever game mode they want to. They could even rotate modes, to make it more fun and unexpected (this week is 2/2/2, this week is team deadmatch, this other week is …)