Here’s the only things I can think of
- Maybe they make a ridiculous amount of skin money from Hanzo/Widow etc
- Maybe one of the top devs is a sniper main, and isn’t really aware that catering to sniper mains is a problem when the vast majority of the 43 heros, play like it’s an Arena Shooter, and not a Tactical Shooter
- Maybe they think Sniper heroes are their recruitment tool for lower TTK FPS games
But more likely
- They keep aiming for a specific winrate, because they genuinely don’t understand the difference between “Winrate” and “Time Weighted Winrate”.
(Which artificially makes Sniper heroes look way less effective than they are. But also WHY THE HECK SHOULD I ONESHOT HERO BE BALANCED TO HAVE THE DOWNSIDES OF A GENERALIST.)
Like idea of trying to make it so Widow and Soldier76 have the same winrate target?
That’s utter madness.
(On top of winrate just not being that useful, even if it was perfectly accurate. Since they should be aiming for an idealized pickrate order. Not “Equal Value Per Hero in Each Role”).
So, not only is their main KPI used for balancing wildly inaccurate. But they aren’t even solving the correct problem.