"Stagnant and Stale gameplay" was literally the devs fault

I just keep seeing this point brought up constantly and the devs themselves (?) saying like “oh 6v6 was just too slow, stale, and games would become stagnant”

Like guys… that’s your fault. Why are we pushing the blame of something YOU created, on to the format? As if 6v6 was the cause of this?

YOU created the broken healing sustain. YOU created bap brig. YOU introduced the 5v5 solo tank hero, into the 6v6 game. YOU let the meta that came from said 5v5 solo tank hero sit there, broken and running the game for 3 years straight for the entirety of role queue’s existence in OW1.

YOU brought the mindless free value immortality ability into the game (And added 2 more of them into OW2 btw). YOU refused to balance your game properly. YOU refused to take brig out of the game or actually nerf the hero harsh enough, whilst she kept being the catalyst for the triple tank meta that ran the game for months. (Which is insane considering you guys saw ana force a triple tank meta, and then proceeded to nerf her properly and that meta died off. Yet failed to do it once more with brig?)

Before those things happened, people died faster than they do now. There were more elims in games before all of those things got added.

And do you not think that increasing everyone’s HP, while keeping the same ridiculous immortalities and healing sustain in the game, not only increased stagnant and stale gameplay? And then on top of that making almost every tank borderline unkillable without some small task force going after them? Most of the games now are people with ridiculous amounts of damage but half the elims I would’ve had in 6v6, even during the later stages of double shield.

The game is a faster pace but things don’t die all the same, so it’s just a fast pace of nothingness. A bunch of cardio going on.

I truly wonder what the landscape of OW1 would’ve looked like if they just took the time to actually balance dive instead of saying “ah screw it” and throwing brig into the game to deal with it, creating whatever was the absolute mess of the next 4 years of that game.

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Technically no, they didn’t, since all of the OW1 team got fired, quit or were sent to jail, don’t pass GO, don’t collect $200.

The current team is at fault for OW2, and only a part of the current team was at fault for OW1.

But yeah, 6V6 didn’t suck, it was the devs that left for milk (and their supposed sequel) that caused all of this.

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Well yea but it’s still this dev team trying to push that blame on the format… like??? even from an outside pov, it’s so blatantly obvious why stale and stagnant gameplay existed.

It’s also hilariously hypocritical to mark “stale and stagnant” gameplay as a negative against 6v6… but then turn around and introduce more immortalities, make tanks even more tankier, keep the same healing output, and increase every single heroes hp.

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There’s not much you can do to shake up a competitive hero shooter nowadays. marvel rivals is a lot of the same stuff that this game has but with marvel characters. Its just not interesting anymore. They can implement tons of cool maps but it’s still not any different than any other map. I’ll say that the team has tried to correct course but overshoot/undershoot a majority of the time. Even the newer heroes aren’t anything different to shake up gameplay. With a ton of whiny adults in one of the dev teams ear and the corporate idiots in the other, it’s hard to strike that balance to make things fun and still try to make money out of it. Unfortunately a lot of this has been “how to make money” even if they’re trying to balance heroes.

There doesn’t even need to be a shake up of the game. The game will ALWAYS be popular and always have a playerbase because… it’s overwatch. It’s a one of a kind game that no matter how hard they try to replicate it, the game will always stand at the top. We just need them to not actively regress and make it worse which is all they’ve done.

This game will not always be popular. This does not have the longevity and community that wow or diablo has. There’s a handful of other teambased free to play competitive shooters that all have an active player base. And then with marvel rivals coming soon, add it to the list. If they want to keep us around, actually deliver on what was promised and shake it up a little. These little baby patches and lackluster battle passes and expensive skins are actively turning folks away because it isn’t how overwatch used to be

OW2 in the beta had 500k viewers on twitch.

Marvel rivals had somewhere around 60k.

The competitors are not even close or remotely going to ever GET close to overwatch. Overwatch just needs to go back to what worked and it’ll be fine.

Overwatch 2 just recently celebrated 100k players after it’s first year and it didn’t deliver on anything promised. I love overwatch to death, I’ve met so many cool people and the heroes are so unique and fun, but it really is thought to keep hoping that the dev team will get something right. The twitch viewership now is less than what marvel rivals brings in. That’s alarming! I really don’t want to doorpost about this game, I really do hope the team “wakes up” or anything to show us that they are really listening. But time and time again, since the beta even, we haven’t gotten what we wanted, and the stuff we did want, they held out as long as they could until they caved. But I agree with you, starting from where overwatch 1 ended and going from there, it could instill hope in the community that they are really going to fix things.

That’s not alarming at all. It’s a brand new game and using one of the most popular IP’s of all time.

:nerd_face: Actually technically yes, Aaron was part of the OW1 team, along with a couple of devs, if that. He created King’s Row, as shocking as that might be for people.

Still, almost everything is the devs’ fault. They don’t get a pass except for COVID complications. Other, cheaper, smaller indie studios do way more and way better for their games/players without all the teeth-pulling this community has to go through. People don’t complain about something they hate and want to give up—we complain because we love(d) OW, want it to be better, and know it could be with the right guidance and care.

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Oh, I know Aaron was on the OW1 team, I was rewatching Blizzcon 2019 and there he was, talking with Jeff about how they were “redefine a sequel”.

But that Geoff Goodman guy, who was the lead hero designer I think, he’s gone or got demoted, right? Or was he not even in charge of balance?

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No, you got it right. He was there, and also for the start of OW2, then gone some time after it launched. He was in charge of balance for both.

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Geoff Goodman was the head of hero design during Overwatch Uno. He left for the sequel. Stepped down. Allegedly.

Anyways, I miss him because he never bowed to the people who struggled against Hog. He would never turn Hog into a Honkai Star Rail auto-battle character…

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Well he did design Kiriko and Sojourn it seems, as well as Baptiste, Sigma, Sombra, Orisa and Brigitte…

His legacy is, eh, not good?

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Buddha is right. He left just before OW2 came out, but I misremembered because they said his influence carried into the start of 2 (which is why I thought he left after).

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All depends on how you look at it. OW1 wasn’t perfect, but OW2 feels further from that than ever.

Sigma was/is extremely popular, as is Sombra. He probably helped design some of the OGs as well (possibly some you may even like).

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That’s because he was and still is the best 5V5 Tank design, even in 6V6.

Burn her.

That’s a good point though, he might’ve had a hand in Reinhardt or Zarya for example.

But when he made bad, he made BAD.

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Buddy is bloated or gets too much value. I will say (and already have), though, I love duo tanking with a Sig as the other tank. I enjoy Ball and Winston, and I can dive freely not having to worry about my team at all with a Sigma tank (usually). I also liked Rein, Hog, and even OW1 Orisa (she can sit on the payload alone all game while I go have fun :joy:)

As I said, Ball main but Sombra apologist (sorry). I started learning her at the end of OW1 to get better at the matchup and really enjoyed how she made people with bad aim/duelling skills mald. Part of this though is I hate most ranged hitscan heroes (+oldHanzo) and players with a burning passion because I think the game panders too hard to them, and always has. Their tears are the most delicious, especially Widow’s (I’ve played QP in GM lobbies grouped with friends and the Widows there are wild).

I’d have to look more into it, but nobody wins all the time!

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He could have left way before…they held a bunch of heroes from OW1 to release in OW2. Like JQ was obviously an OW1 tank, and Orisa redesign, etc.

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He was head of hero design, but not balance.

Stepped down with quite a large public warning for them to find a replacement.

He’s one of many that quid suddenly over the OW-OW2 period and it always seems like it’s because they simply didn’t agree with the direction being taken etc. He did look very unenthused during the 5v5 announcement, for example; like he was pretending to think it was a good idea…and rightly so since his team’s hero designs were created with the idea of tanks being combined together etc.