it’s more of a QoL buff tbh. it’d make primary a better finisher and less trash as a duelling tool because it makes her TTK on others slightly lower.
charge time is like about 1.28s (2s x0.8 x0.8 because 2x 20% charge time reductions) so
- with 60/120/180 --> TTK on 200hp target is
- 1.28 + 1.28 + (200-60-120)/180 = ~2.671s
- with 80/120/180 --> TTK is on 200 hp target is
- 1.28 + 1 = ~2.28s
But yeah I agree. her primary is mostly a lost cause for buffs because either it’d make her oppressive (e.g. too much range or too much sustain during it means getting charge too easily like double shield) or the changes amount to largely QoL like in OP because it doesn’t change much of the restrictions around getting value out off primary (sustain weapon fire on a hero that can’t stay in its range) which leaves it as a minor aspect of sym’s gameplay.