I was close with my prediction.
And Mercy hide and seek was a problem???
Are these all the changes?
If so, despite me being happy about the buffs which are very much so needed, these just arenât enough. Not only does it not fix her problem, which is sporadic reliability and lacking damage compared to other DPS, but itâll promote bad Sombra play BIG time. I already see a lot of bad Sombraâs only use Invisibility and Translocator w/o providing much value at all to their team, this will only allow those Sombra players to do this even more with even less value provided to their team.
I suggest you take a look at buffing her damage potential by giving her a buff to her passive or Hack in these ways:
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Opportunist provides a damage buff to Sombra against heroes with 30%-50% health remaining.(Anywhere in between those numbers) Nothing major, something like a 20-30% damage per bullet increase. This means her optimal damage per bullet would increase from 8 to around 9-10. Weâve seen how much just 1 damage can change a hero after Soldierâs nerf to damage. This change would allow her to pick off heroes a lot better and give her a better chance in 1v1âs against heroes that normally beat her such as McCree or Soldier.
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Basically the same as above except with Hack. Giving her a 20%-30% damage increase on targets that are Hacked. This would give her incentive to hack more heroes to finish them off faster, and it would allow her to be able to get value off of her hacks by herself MUCH more reliably.
Thatâs your opinion. Clearly not one the devs share.
If theyâve committed to the âset and forgetâ path, then this is a really good change.
LOL, nah they donât want to make her OP; they seem intent on making her unfun/unintuitive to play though. Time shall tell.
Actually I remember reading that comment and thinking all those suggestions were ridiculous. LMAO
Iâm sorry mate, but I think you donât play neither Sombra nor Genji. I play both. Genji has one of the highest burst DPS in the game with his almost broken RMB > Dash > Melee. Thatâs 248 damage in one second.
Sombra? She deals 160 damage per second at point blank range if all her 20 bullets hit the target, which is funny by itself given her gunâs spread. Are you laughing already at her DPS potential? I am.
I agree. Also would like healing to give her ult charge again. Thatâs just me being greedy though lol
If this is true, then they probably are implementing those old Sombra lines where people say that someone is around.
Wooooow i can actually link vids, totally did that by accedent lol.
If you hit 1/4th of those in the head youâd be able to take out a 200 health hero like zen in 1 second. Barely enough time to react. And thatâs only 1/4 headshots. With infinite time to position yourself perfectly while invisible it wonât be hard to get half headshots on whoever you choose to assassinate.
The devs need to cater to the playerbase. Particularly the large number of Sombra players who want to be able to use it more aggressively. We love this hero for a reason. We play this hero despite the fact she has the worst winrate and the worst bugs in the game for a reason. The developers need to respect that.
STOP IGNORING THE QUESTION. How many hours on her do you have?
Buffing one thing and nerfing it in 2 ways is concerning to me. Thatâs what Iâm saying. You are legitimately telling people theyâre WRONG for not like the changes, which is unfair.
190 hours in on her. I know how to win with her. I didnât say sheâs objectively worse, I said what is concerning to us. And you are adamant about invalidating that concern with a theory. Iâm not buying it. Sorry. Iâm going to wait and see, but your word carries little weight to it because you are theorizing how it will benefit with her, while in turn invalidating anyone who are concerned and theorizing that it may not solve her actual issues.
Iâm using literal applications of her 75% speed:
Unlike you:
Please donât lie and say that I am using anecdotal evidence when I am not, but referencing actual applications of it, while you are actually incorrect about statistics.
I have never said gameplay is slower. Youâre mistaking me for someone else.
In fairness, those numbers to ignore headshot damage, though honestly I do think its not enough because, as you say, spread.
(incidentally the name of my sombra/mei âsmurfâ)
Same, that was the first thought I had when I heard about the movement speed reduction
I already did the math for you before, something you conveniently avoided.
Set translocate, walk to good position, 3-5 seconds.
Stealth in,dash far from them (if youâre uncloaking right behind them then youâre confirming yourself to be a bad sombra and this argument ends here), 3-5 seconds, which is generous as you pretty much never use the full 5.
This gives you 10-14 seconds to do whatever you want.
3.5 seconds if you unload A FULL MAGAZINE AND hack someone, you have 6.5-10.5 seconds left ONLY to get a good position.
And again, if you canât do that in that time, an infinity wonât help you either.
And Iâm afraid to tell you, THERE IS pressure, this is not a pve game, thereâs a timer, enemy is building ult, youâre sitting there wasting 5-10 more seconds each time you go in while your team is 5v6.
But feel free to avoid all these points like you did before and show you donât know what youâre talking about.
Just check my profile dude. I donât know how many total hours across all comp seasons. My little picture thing is sombra so sheâs my most used, not that it matters or that I have anything to prove to you.
Sombra does do higher dps than genji. Check the stats. Iâm talking primary fire dps. Not the quick burst damage genji can do when his abilities are off cooldown. Genji has pretty bad dps from just spamming shuriken. But that doesnât stop him. You donât need amazing dps as a dps hero to be successful. You just need unique ways of DEALING dps.
Iâm not telling people theyâre wrong for not liking them. Iâm telling people theyâre wrong for saying this is a net nerf. You can not like them, you can wish blizz would have gone in a different direction, but youâll never convince me these changes are BAD for the hero. Maybe not all she needs, but they certainly help get her closer to a good place.
Then donât say itâs a buff!
Youâre level 6, your profile is private and on other sites you have no time on sombra.
What stats?
The one where sheâs the worst performing character or one of the worst 3?
Yeah doesnât looks too bright.
I think just having invisibility forever is a bit strong Geoff.
From my experience Sombra is played like this, Hack health pack, Place Translocator on health pack, Use stealth to get behind enemy and hack/try to kill the enemy, You have no ability to evade since you used stealth to get into position so when you get focused you need to translocate out. This leaves your team 1 player down in the fight until you run back to the fight and is what makes Sombra feel useless because you are out the fight more than in it.
I think a better change would be just make her stealth last abit longer and/or lower the cooldown and make her stealth reset on elimination like Genji has with dash,she can come out of stealth get a pick then go back to stealth instead of having to trans locate out of the fight constantly to escape the enemy, which I think was her biggest problem apart from bugs.
So now we have to compare one heroâs full kit vs another heroâs 1/3 kit, just because that way you can prove that Sombra deals more damage than Genji?
Man, are you trying to become the epitome of the word âfallacyâ?
They are bad for the hero. These buffs are good in theory, but in practice it will literally only affect the players that use Sombra poorly w/o much impact in a match.
Iâve never once heard a Sombra main complain about the longevity of Invisibility or Translocator.
Theyâre giving us ONE thing weâve actually asked for, which was to cancel Translocator, which is basically a QoL change.
For me, this will be more of a nerf because of the speed decrease in stealth.