Sorry I should clarify you are only old Sombra but better if you are good at the hero.
If you are throwing the flashy thing from where your team is standing and they can clearly see you, then you are a bad Sombra and deserve to be punished for it. If you simply throw it to the ground and walk forward you are still fine. We have had flanker heroes in this game for years who dont need invisibility to reach the backline so I can confidently say the hero who can spend the last 4 seconds of her approach invisible will be fine.
Meanwhile if you are in such a bad situation that you need hack less than 2 seconds after engaging you are a bad Sombra and should be punished for it. In the time it takes you to throw Virus and empty your clip more than 2 seconds have passed.
Basically if you are a good Sombra and know how to move and then how to engage with the team you are a better version of old Sombra with 20% primary fire damage swapped out for .5 seconds ability lockout (the latter change being hard to judge). If you are a Gold Sombra who just sits in the backline hacking the Support randomly and basically being a free kill then yes you got worse. If you are a Sombra timing your engages and thinking through how you will move you are very likely stronger.
Ya no being skilled does not change how the mechanics work, or how the enemy team play around you.
So fun fact, your just visible now.
your not in stealth doing that, you don’t have a speed boost. Your just out in the open with default walking speed.
TP is her only mobility now my guy. And she isn’t safe out in the open and would be extreamly slow to start flanking prior to throwing TP so people can’t see it.
Like my guy, the only benefit is the extra damage on hack target. And that is if you can setup with hack.
While no longer having the infinite stealth which allows you confidently set such up. And start the fight with the bonus.
Which in it’s self is already risky as is, because it draws a line back to you and gives time for people to set-up cooldowns or save person in question. And a lot of sombra just don’t use it and just go for damage as is.
My guy I don’t control the enemy positioning, I can’t see were their at all times. And for me to have that info I need to be where they can see me. Which was fine with infintie stealth were I had a moment to gather that info, but now I have to run blind to hopefully set something up in 5 seconds.
Like I shouldn’t have to explain how LOS works my guy.
Its Virus. She didnt need it, its what caused al the problems to begin with. Now, they are stubbornly wanting to keep it, so they are trying to balance her around it, meaning everything else is super nerfed, i meaneven Hack is 1 second now, completely useless.
Remove Virus, give us controllable stealth back on that button. im okay with it being on a duration, but let us control it, and keep translocator free for a seperate tool.
Now, im just forced to keep throwing transloctor right in front of me just to activate stealth. rediculous.
PFFt, actually no virus was a weaker version of the previous sombra. That just got bonus damage off of hack. Which had headshots on a large clip weapon.
So she couldn’t just melt tanks with it, which is a concern with this version as I can’t much use other then this exact scenario with the new kit.
I’m so glad that one of widows best counters is now potentially nerfed while she still sits up clapping half the team in 5 seconds, just remove widow from the game or make a low drop off range.
You know how easy Widow is to counter? I never go Sombra, and I can routinely bully a widow into switching. Echo? Widow? Monkey? Kiriko? Torb?
Literally any and all of them will easily counter a Widow. Heck, when I see the enemy team has no Hit-Scan, I’ll go Echo against their Double Snipers (Widow/Hanzo) or their Widow/Junk combo. They ALWAYS switch because they end up getting virtually no value from their picks.
Idk what games you’ve been playing but 90% of the time, my whole team is pixel 1 tapped by the enemy widow so when you say lets play echo, i just think of how royally effed i’d be because the second im even 1% in her LOS, I’m insta dead or shes being double pocketed by a bap kiri…
The hero isnt fun to play against or as, it’s so dry and yet both supports get tapped and the whole game resets into waiting for them and it cycles until my RNG tank decides to go the right person or it doesnt matter and still get effed
which again, was pointless to add more damge to hack itself, which in turn is what made them nerf hack to begin with.
It is pointless. Just increase her gun damage. Allow hack to be what its supposed ot be for, which was the reason why she could contend with others, didnt need damage increase.
It’s not 8 seconds of the damage buff, was and is a lot to deal with. Considering that it’s just your primary fire with infinite ammo.
While virus could have been blocked or dodged, and can’t be used to keep damage pressure on tanks for more then 2 seconds.
it’s fine, considering that it’s a single use telegraphed effect that can be eat or undone with bubble, or just outpaced by healing. Even if it’s soldiers little bear can.
So I’m fine with hack having less uptime as long as keep it’s interactions. I was perfectly cool with it staying at .75 especially if it’s you can just start doing damage on application.
Also like we lost the smooth transition from hacking invis to doing damage and that sucks hard. Especially when your cooldown doesn’t adjust to how long you stay in stealth.
Don’t know what to say. I just play QP. Most Widow players are running solo, so their pocket is non existent. Most widow are so focused on the ground enemies that if you come out of cover while up in the air, you’ll typically be able to get the drop on her.
The only issue I ever have as Echo is of there is another enemy dps going hitscan who knows what they’re doing, then it can be a little hard to dive their widow.
Usually though, the Widow will swap. Usually to a Sombra, sometimes to a McCree.