Sombra "buff" on the PTR

how many games have you on ptr?
Because I played like 10 games ( yeah pretty hard to find)
and I was surprise it seems my translocator was always ready even midfight
this is the version with 6S
so yeah I think 4s would be too much

your Tl already make 2s to land so you doesnt wait more

Tried twice. Gave up after waiting 90 minutes.

Exactly how is it too much? How does it make her OP?

you should tried at the end of the day this is the best time to play ptr

because if they let 4s it means your cooldown is 2s because it takes 2s to land so you just wait 2s to use is directly after it s like tracer blinks

and top of that you can have a second translocator when you play the loop healthpack playstyle

that s why this is too much
people making mistake because they are comparing 4s vs 6s
but is not the same it s 4s after use vs 6S after you throw it

since the tl stay in air for 2s it means 6s is the same as our current 4s

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Again. How does that make her OP? How about posting a game to demonstrate it.

ok watch this clip and after that can you still call that a " nerf"?

this is big buff

I’m not calling it a nerf, i’m calling the 6S cooldown increase a nerf.

If you search my post history, it’s actually one of the three suggestions i kept repeating over and over in the forums, but without the nerf. Because it’s just something to smooth out her playstyle without changing her cooldowns or damage.

It’s a QoL.

It doesn’t have a significant impact in actual gameplay as all it does is allow her to get back to her team faster. People that wanted her nerfed, wanted her damage increased instead, i countered with that suggestion to remove the klunky parts of her kit instead of increasing damage and give her more presence in the fight.

ok but like i said just take the real comparaison

like here fitzy on anubis launch his teleporter on highground
live version: castime , fitzy use the tl , the 4s cooldown begin after almost 2s , he wait 4s his translocator is back

ptr: fitzy lauch teleporter cooldown begins he teleport he wait 4s and he can use it again exactly like in live so the 6S isnot a nerf

and for that you gain a second translocator every time you already placed one before a fight begins and you gain 4S this huge

And that does not warrant a nerf. She’s barely with her team, all this does is allow her to be with them more.

So far you couldn’t even give a reason. It’s just nerfing her for the sake of nerfing her.

I gave you a comparaison on anubis highground
play by play between live and ptr to show that the 6s is not a nerf
you didnt even respond
because you cant but you dont want to admit that you are wrong

How is that overpowered? Seriously, how is it overpowered? It’s been several posts and you haven’t actually given a reason.

All that everything you’ve posted boils down to…“It’s not so bad”

just answer your first sentence was
" it s a nerf"
I showed you that you will wait the same

and then your new argument is " it s not op they should let 4s"

so now your new question is “how it s op?”

because if they let 4s you wait 2s when you use it directly after

so sombra will wait between 2s and 0S this is too much
just wait until you played on ptr and you will see yourself

on ptr it s like I am always having my translocator even midfight this is really powerful I dont need more mobility

Where?! I am literally asking, post after post, for an explanation on why the 6s nerf was warranted.

That’s not related to my question. How is 4s overpowered?

Where?!

THAT was my first sentence!

Since you’re apparently the one that managed to get in an actual game, how about posting a video of it.

Dude, even now, you haven’t given any reason for the nerf.

Yeah, like I said, it’s really just a gameplay change. Not a net nerf.

Maybe you can give a reason for adding the 6s nerf.

It’s not a nerf though. just a gameplay change lol

Give a reason that justifies the 6s nerf.

Those guys reason in GM/T500/PRO level teamfights. They don’t reason in bulk-of-the-ladder, hard-carry, ongoing 1v3 type play. They’re basically wrong about daily life.

I’m always cooldown starved. 4-5s downtime translocators can’t come soon enough most times. In hectic team fights, you’re constantly parkouring/dodging/midair hacking.

Fitzy doesn’t hard carry random trash 1v3+ in perpetual overtime vs. 4stacks that deliberately target him as he’s the designated smurf.

If you’re being pressured (and you’re pressured less in GM), the 4s rotations are a must.

Its also a nerf as the time intervals increase. As I’ve said before, a typical cooldown cycle during fights is around ~12 seconds plus change. In that much time, Sombra currently has 3 TLs with some travel time. New PTR Sombra will get 2 TLs. Yeah you can bank 6s for a back-to-back, but thats not really contigious pressure. You’re also not throwing bait TLs and trickshot TLs anymore, where you’d glitch torb turrets and distract opponents. Less acrobatics on PTR unfortunately.

I think its a nerf for Sombra uptime personally.

Not sure one of us is understanding the change correctly.

The timer starts right when the translocator is thrown, now. It’ll still be ticking down while in the air. It’ll also start ticking down when placed before an engagement, allowing you to instantly cancel and throw it again if you think that’s more important, or instantly return to the safe place you’d placed in and replace it getting back in the fight faster.

Yes I know. Animation and travel is only about .5 seconds. So there still 1.5 seconds left that Sombra remains a target to abilities like hook, punch, dash etc.

Its a net nerf to her mobility. Cooldown needs to be 5 seconds for it to be equal.

Because it was.
A slight one so it didnt really change anything in the grand scheme of things but it was a nerf.

And before you bring it up, no she wasnt played by pros against goats because she had infinite durations.

They played the old patch on 2-2-2 with no Sombra nerfs and no Sigma and no double barrier and Sombra was basically gone.