Sombra buff is HUGE 2 translocator in a row

Now she can translocate heal and translocate again to come back in battefield faster
or she can translocate as en emmergency blink because she feels unsafe and use a second " blink translocator" to go even further

Sombra will come faster on the battlfield and she will be a lot harder to kill the 2 s cooldown nerf will not affect her a lot since the first use of your translocator you always wait at least 6s before attacking in defense or any defense

the cooldown nerf will only affect very long fight

but it s definitly a big buff

THANKS YOU blizz for listening

Sombra main we can go back and grind with 2 translocators there is a lot of new tech to learn
Edit : here a clip of Fitzyhere showing the potential of this change on defense and attack spoiler : this is very good
clips. twitch.tv/HonestWimpyWombatTBCheesePull) remove the space before “twitch”)

4 Likes

Has anybody actually managed to get on a game on the PTR?

Its still a nerf everytime

  • you use it for general mobility (roll outs, getting to high ground etc.)
  • when the enemy destroys it
  • when you want to do fake out throws to bait Ults like sound barrier or trance
  • when you had an off throw and you cancel it and want to try again immediately

You shift overall downtime from one point to another, youre not reducing it overall.

10 Likes

Just one.
30 mins of waiting though. But that was last night idk about today

Even fitzy said those change are in the right direction
you underestimate the power of having 2 translocators in a row
you can still use a translocator to bait zen even easier since you can use a second translocator to escape

Thats not how it works. If you cancel the translocator on PTR, you dont get the usual 2 second cooldown but the current cooldown keeps running. So if you throw the translocator and cancel it immediately, you have to wait 5-6 seconds to use it again.
Fitzy hasnt tried the buff/nerf as far as i recall. Didnt saw him stream yet. Its not like having 2 translocators. If you use the translocator for mobility you still have to wait for the full cooldown.

2 Likes

You got it COMPLETELY wrong rofl.

Sombra change is a brutal nerf. Most high-end, fast-pace, hard-carry anaerobic sombra play is gasping for air betwecen 4 second translocators.

The way you’re supposed to play sombra in this meta is by being almost completely cooldown starved.

Just like the casuals who thought the sym tp ‘change’ was a buff - completely wrong. Lower actions per second --> fewer options per minute --> nerf to high skill play.

These balance team really wants to force slow clunky play and the the korean out of esports it seems.

8 Likes

Fitzy said he likes this change on his twitter

you dont need to cancel your translocator to bait zen
use your translocator zen trans use the second one to escape

it s even harder for zen since now you are close to him
if he choose to ull before you you escape
if he ult after you he s dead

before zen had the teleport cast time + emp cast time
now he will only have the emp cast time to react

There is no second translocator.

4 Likes

No, it’s not.

It reinforces the “coward loop” play style and actually nerfs her ability to reposition mid-fight, which is how TL should be used.

This is 50% nerf and 50% buff, but it’s 100% not what Sombra needs to get out the dumpster.

1 Like

Low elo Sombra main here. No idea yet if this is a buff or a nerf.

It’s not the same as having 2 translocators, but it does make your default gameplay loop more time-efficient, assuming that loop is

Deploy, farm/pressure, teleport back to safety, redeploy.

And it makes bad or risky translocator placements that much more punishing, as well as making it worse as a mobility option.

Feels like it cements her role as an EMP bot, but it’s too soon to say.

2 Likes

This guys gets it.

3 Likes

We don’t need to go on the PTR lol. Its simple math and simple trash. I played several comp games as sombra (she’s my main after sym) and counted the number of times I was starving for a translocator. Yep, basically EVERY SINGLE translocator was using the 4 second timer literally on cooldown.

Correct, fast-paced sombra rotation in 2019 metas goes something like this:

  • Throw TL up.
  • Unstealth.
  • Use TL mid air. Or unstealth on ground some variation thereof.
  • Hack target from above where there is less RNG splash chance to have your hack cancelled. Where you can actually hack behind shields (btw sigma nerf vs. sombra totally unecessary for good sombras).
  • Begin shooting 1/2 clip while landing.
  • Throw 2nd TL up and out towards escape route.
  • Finish another part of clip as urgency demands.
  • Use TL to disengage before having to reload. Good teams have you hooked or killed by the time that reload is up.
  • Mid air re-stealth (typically) to escape more of their chase.
  • Reposition/heal.
  • Repeat.

I’m not going to go into all the pre-fight setup like taking health packs or all the mindgames and what not. Thats the more passive side of her kit.

The issue here is that there is basically no logic to a 6 second TL. The 4s to 4s back-to-back TLs are critical to maximum ‘trickshot’ ability.

If the rational was wanting sombra to have less skillcap, less mid-air trickshots, and to ‘pLaY wItH tHe TeAma’ like a clumped deathball instead of dueling flankers (like the way they gutted symm tp and forced her to be a laser bot), then the 4s to 4s is STILL BETTER.

6s is a net nerf.
You’re free to debate that but you won’t win.

2 Likes

it depends on your playstyle:

  • if you like to use your translocator to heal on health pack or to your healer
    this is a big buff because you can put a translocator right away after using it on your healthpack or as a blink to come back faster

  • if you like to hang out with your team and like to use your translocator as a blink it s nerf

sombra main will now play more the hit and run style

Its a nerf if you use it for mobility in general, this includes roll outs and getting to high ground, which is a very prominent part of her gameplay and not some niche situations which wont happen all too often.

A good sombra doesn’t prioritize TLs back to a healthpack. I watched high-rated sombras doing that and laughed at how bad their play is. You don’t keep up enough EMP generation and tempo in highly demanding games by falling back to some safe healthpack distance.

If you’re going to peekaboo back to healthpacks, the current TL is just fine.

If you’re going to get all kinds of ONGOING uptime value, you want that back-to-back 4s to 4s rotation in your kit.

Its honestly hilarious how bad players are in the high ranks at a mechanical level. Completely propped up and carried by teamplay. Come down and walk a mile at 600sr eastcoast dankboi nights where its a constant 1v4. Your mechanics and hero kits will be literally APM capped.

in defense no getting in highground is before the fight not during the fight and sombra can go invisible to do that in attack

Sombra generally drops a translocator on a health pack, when she needs to escape she TPs out, and then puts down a new one. Now that 4s wait is gone.

Can you post a video of your game?

Deykar I know you watch fitzy a lot but fitzy disagree with you and think it s buff

I think we would see by playing now it s just theorycrafting