Sombra buff is HUGE 2 translocator in a row

If youre a Sombra noob and literally standing on the healthpack and wait, yeah then its a 4 second shrugged off. If you actually learned to play her you were going stealth and running to your destination and when translocator was off cooldown, you turn around and throw it back to where you came from, then it isnt.

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What you described is one way of playing Sombra, but it’s not the only way. I’ve seen Fitzy do what you described, I’ve also seen him/Codey/OWL pros/ a GM Sombra I was spectating adhere to what was earlier called the “coward loop.” Both of those playstyles are perfectly legitimate and take different kinds of skill.

yea stop saying " using your translocator as an escape and not as a blink is noob move"

specially with this buff your playstile wil change to profit of this buff

if after this change you still play sombra mid fight using translocator as a blink yeah for sure it s a nerf for you specially if you refuse to play a sombra who put her translocator back
you will loose a lot by not adapting

Without having tested yet, thats Fitzys stand on this

Sombra changes: Stronger buff for defense, stronger vs mobile heroes such as Doomfist. Slightly weaker to translocate EMP.

Literally said better for one thing and worse for another.

Thats not what she does at all in a hard-carry cooldown starved actions-per-second mode.

She TLs up and over the enemy, gets hacks, fires off most, not all of a clip (because there are 4 bots ready to drop 1shot combos into you), throws out second TL, and repositions with restealth to do this again.

If conditions are good, she can do the rotation. Or she can risk doing this rotation again at lower health and hoping for a topup. If conditions are bad, she can ground run back to a healthpack.

The point is the current 4s TL is more than fine for the passive healthpack play, and barely enough for in-fight gameflow.

ho you “forgot” the most important part when fitzy said " it s change on the right direction "
but yeah you want to defend your point of view so obviously you will hide this part of fitzy s tweet

Uhm, good luck throwing it on health packs behind a wall I guess.

Even watching Fitzy, his Sombra style isn’t ‘fast’. Again, a byproduct of being ‘above the clouds’ with good teams against good teams - where the Overwatch becomes so meta and scripted that people hardly max out their kit with trickshots.

Go watch the FFA on Korean servers or come down to 600sr eastcoast wildwest and see how fast you have to be on your toes there, when its ‘how long can i 1vX’. Promise you can 1vX as Sombra better with the current 4s TL. This is AI approved btw.

That doesn’t actually happen that often, i usually resort to that if the enemy has a tight control of their side of the map and i can’t throw the translocator at my safe area (Risk of being heard or the translocator being seen when throwing during transit)

When the enemy has full control of their side, Sombras pace slows to a crawl as she can barely move unstealthed with all the enemies watching out for her. That’s where this new translocator will help her. But otherwise, she’s going to be running straight away and throwing the translocator behind her at the direction of the safe area as soon as it comes off cooldown.

It’s not actually major advantage that she can use every time. It’s just a QoL, about on par with being able to cancel reload with hack, and why i don’t think it deserved being paired with the nerf.

Full tweet:

PTR thoughts: Overall right direction → this is for all PTR changes in general and not just Sombra. How do i know that? Because he specifies.

Sombra changes: Stronger buff for defense, stronger vs mobile heroes such as Doomfist. Slightly weaker to translocate EMP.

Absolutely not better vs. mobile heroes lol.

Vs. mobile heroes you’re TL up in the air literally on that 4s cooldown if you can, trying to juke their attacks and bait movements. You’re starved at 4s and 6s makes it way more clunky.

Bozzo change just like making Symmetras tp permanent/clunky.

I don’t want slower longer cds. I want shorter faster cds to trickshot and outplay ppl at AI/KR speeds.

So here’s another way you could look at this as a buff.

The “coward loop” as it was called earlier (actually not a bad name for it tbh) had two main functions:

-Get ult charge to win later teamfights with EMP
-Pressure the enemy team by splitting their attention/threatening a pick while your tanks push point.

Sombra, being faster than the rest of her team, usually has to choose which one of those is more important, getting as much ult charge as fast as possible, or putting meaningful pressure on the enemy team.

If ult charge is priority, then you decloak and start pressuring asap so you can reset your loop and start farming again. If teamfight pressure is priority, you wait for your tanks to approach the choke, dive somewhere, etc.

But now she doesn’t have to choose. She can do an initial early flank to farm some ult charge and get back with her team in time to set up for a second flank that actually helps their push, whereas before her cooldowns “staggered” you from your team’s movements if you tried to do that.

Just a thought.

Fitzy tried out the PTR changes yesterday, I was watching his stream. Once your translocator is in place AND you wait for 6 seconds, and THEN translocate, the next translocator can be thrown and placed for FREE.

In short: If you wait for 6 seconds, you get two translocators for the price of one.

That’s why he liked those changes.

But if it was up to me, I’d lower those initial 6 seconds to 4. Sombra isn’t going to be meta any time soon anyways.

If you want to traverse to a higher ledge asap, you incur a six(6) second cooldown instead of 4, you wait 50% longer to have your translocator ready again, how is that hard to understand? I guess if sombra is inconvenienced to such a great level that benefits every other hero it should be called a buff? How does ones mind work?

Also check your spelling.

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That is a valid point and I like the term. I was calling it the ‘Narnia’ loop because most healthpack rotations may as well be in Narnia.

I don’t see how just normal Sombra play of shooting tanks, farming EMP, or forcing some distract really gets buffed with 6s TL. A lot of that centered around good macro awareness and stealth management more than TL. You could already do that just fine with 4s TL.

Its the back to back 4s into 4s type play that really set good Sombras apart in their ability to exert free-agency and carry across the ranks where teamplay is less structured. Just like the sym tp change- slower clunkier is somehow good for structured boring GM streamer overwatch? IDK, but I prefer 200iq 1vX hard carry trickshot rotations if I’m going to be trying to master something over 100s of hours.

Looks like a nerf to lower the barrier to entry and make sombra more accessible to random casuals - again just like their out-of-touch rationale on Symmetra 3.5.

fitzy tried those changes and he liked it

I’m glad they decided to buff other aspects of her kit instead of breaking hack again.

I mean, you might be right, it’s hard to say right now.

They didn’t just increase the cooldown to 6s without giving her something in return, so it comes down to what that something is and what it lets Sombra do that she couldn’t before.

I’m going over one of my vods as we speak to try to point out all of the times the change would be helpful or harmful to whatever I was doing. Will post when I’m done.

Yeah I did exactly that last night. 1 tricked sombra (she’s my 2nd main anyway) on live and counted. In most games the action was so fast paced that literally every single TL was at the 4-5 second mark. Basically, not once did I have my TL sitting around for that 2second delta. Its painful to think what kind of adjustment I’ll have to make to accomodate that kind of extra clunk. Already stopped maining Sym since the ‘thinking in portals’ became ‘thinking in eons’.

Going to PTR now to see how much more clunky this is.

I do like the idea of ‘banking’ a TL, waiting 6 seconds and having 2 in a row? Not sure if thats possible but could be useful for easier Pharah harass and other clutch.

here a clip of Fitzyhere showing the potential of this change on defense and attack spoiler : this is very good
clips. twitch.tv/HonestWimpyWombatTBCheesePull) remove the space before “twitch”)

how can you call that a NERF ???this a huge buff