Solid ideas to decrease DPS queue times

Okay then, we can go back to the real solution, which is to get rid of role queue and make the game fun again. That’s fine.

Well, please reread that statement until you comprehend why it’s one of the worst suggestions. and why do support/tank deserve anything?

  • priority queue
  • revert
  • increase support/tank heros
    are all better ideas.

Because they are stuck playing unfun roles so that DPS players can have fun. So tank and support players deserve compensation for that.

Lol how is it a real solution? How is 2+2=7
Removing role queue will never objectively happen just like 2+2 will never be 7.

It’s not like it can’t happen. Reverting is a thing that is possible, and blizzard is well capable of it, just ask the wow classic team. It’s a real solution.

No one is forcing tank/support players to play tank/support. You aren’t a victim because you checked for tank/support. Search up martyr complex, bud.

There are people who find support/tank fun and enjoyable, > me. I don’t force myself.

Dude all i play is tank and support. Nobody has to pay me for that, they just have to make sure i have 2 tanks to heal and one sub healer on my team, thats my only requirement. Regardless of that i actually like playing tank and support, thats why i play the game.

Then YOU deserve compensation for having to hold right click while DPS players can have fun.

DPS players want shorter wait time? Have them pay, give that money to people who play the other roles. This is really simple, and will solve the problem. Of course, every game will still be boring 222 v 222, but that’s a separate problem.

No thanks. I enjoy playing support/tank as much as i enjoy dps. support/tank players aren’t superior to dps. Dps don’t deserve long queue times and blizzard should definitely not listen to your suggestion. It won’t solve anything, no one will play dps.

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lol its called the game worked just fine without ROLE QUE. people aren’t winning any better or worse since Role Que. Infact I actually have MORE losses. So the ends did NOT justify the means from MY STANDPOINT. :wink:

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Idea 1. There are no magic beans to reduce time to get the same result. A three minute boiled egg requires three minutes to cook.

Idea 2. Now how can we make a cow behave more like a ninja :thinking:

I agree fully but the fact remains that there are more dps than anything else. To keep it fair those dps have to wait in line. They dont deserve long queue times but there is no way around it. You cant skip people in line at the dmv, you MUST wait. I think playing queues that need help should be a service that dps players could provide to blizzard. Blizzard should compensate with better queue times for anyone providing that service.

I dont know any other ways that are fair for everyone besides completely reworking tanks and possibly healers to be more attractive to dps players.

If they support role queue, they DO deserve long queue times.

Imagine a roller coaster that has only three cars with only two seats per car.

DPS front car
Tank car
Healer car

The line for the DPS car is very,very long.
The line for tank is short.
The line for healer is short.

The people in the tank and healer lines get off the ride when it’s over and practically run past the DPS car long lines. They line up in the short tank and healer lines to enjoy the ride again and again smiling as they pass the same DPS line people that have been waiting a long time just for the first car.

Adding more three car two seater roller coasters won’t reduce the DPS long lines. There would be too many idle roller coasters waiting for the tank and healer seats to be filled anyway. The three car roller coaster will not run unless all the seats are full. So instead of people waiting in line they are waiting in the roller coaster waving thier arms to the tank and healers lines to come to thier roller coaster. The tanks and healers would just smile and go to the nearest roller coaster to ride again leaving some roller coasters idle for a very long time.

The token method idea 1 looks good but it will take away freedom of choice. Do you want Blizzard to hand you a Tank ticket if you wanted a DPS ticket? All would experience more equal wait times if Blizzard decided what lines need more people to balance the demand to ride. If it were decided for Blizzard to hand out tickets in an orderly fashion it would only cause more problems. Imagine if a person wanted DPS and was handed a healer ticket. When the ride starts that person may jump off the ride before it starts to go back to see if they have better luck getting a DPS ticket. That would force Blizzard to ban people for jumping off the ride. It would be chaos!

You misunderstand the token system. The tokens only decrease queue time for dps queue.

The only way to get a token is to play Orisa, Rein, or Sigma. Most importantly you ONLY recieve the token if you WIN your game playing Orisa, Sigma, or Rein. In game you can switch to any of those characters and get a token if you win. If you are on any other character for over 1 minute then you will not recieve a token for a win.

This takes dps players out of the dps line and makes the tank line longer. Those who go in the tank line and win get to skip a percentage of the people in the dps line.

In game switch? So…your saying a DPS can switch to tank or healer after the match has started? How does that work? Sounds impossible.

Sorry no, its impossible to switch to tank after you are role locked to dps.

This only applies to 222. This whole discussion is only about 222

Sounds like this token idea is broken. I am not trying to rain on your parade. I am just trying to make sense of it.

Another way the queue times can be reduced is for DPS players to voluntarily play a different role. Maybe Blizzard can enforce a queue cap for each role. The DPS role could be set to only accept a certain dynamic number of player entries. The “run off” ,the top of the DPS queue, can spill into the other two roles. Meaning the DPS selection would be grayed out leaving only two choices…tank or healer. The DPS player would have the “choice” to “wait” for the DPS slot to open. As they wait for the DPS slot to open; the other two slots may look more inviting as time passes.

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im sorry but these are bad ideas… but the problem is real.
idea 1 sounds good at first but your solution is like sweeping the real problem under the rug.

the real problem is that tanks arent fun to play. im a flex player with 200 hours on diva 50ish on rein 80ish on junkrat collectively over 100 on moira zen mercy lucio.

right now your tank choices are limited if you want to have a functional match if youre not playing a sheild (winston not included) youre handicapping yourself. orisa is boring to play. because of the meta rein either isnt the right pick or usually cant be permitted to go aggro.

noone likes to play sheilds because its boring… so you q up as an off tank… and so does the other tank then you get screamed at for not playing sheild… which makes you want to go q for dps or support.

a real solution would be to make tanks more engaging and fun… they need buffs back from when they were nerfed during goats… thats one step.
imo orisa needs a rework , or sigma. realistically though, orisa since sigmas new.

also… if were talking q times… we need to also acknowledge that dps heroes vastly outweigh tank heroes. and that matters. tanks are outnumbered so it would naturally make sense that the portion of overwatch players who play tanks would also be outnumbered.
there are simply more heroes in the dps pool that have varied appeals compared to tanks so theyre going to grab more attention.

Its hard for me to explain the idea any further I don’t understand why you think the token system is “broken” or a bad idea.

About your idea .How would a player know when the dps queue is open. If they choose to wait in the dps queue for it to open then the original point of greying out the dps queue is lost as the dps is still waiting in a queue. Whats the point in putting a cap on the queue in the first place when you still have the option to wait in it?

The token idea is dynamic. Blizzard could reward Dps queue time reduction Tokens for playing any character or class (tank in this istance) that has a huge lack of players.

My idea doesnt hard force any dps to play a rile they dont want. Instead this idea is used to entice, attracting dps to a needed role in exchange for the token. How blizzard would use the token to reduce dps queue times is up to them but i say that token could be used to skip a flat percentage of the dps in line. The people thst only play dps will occasionally enjoy shorter queue times because more people are playing another role while they may also experience longer times because people are skipping them in line. Basically it will even itself out for dps only players and players that play other roles will consistently get shorter queue times because they are the ones reducing it to begin with.

Its fair and there are many positives and one negative, that dps only players may or may not recieve longer or shorter queue times.

I wouldnt be surprised if blizzard has all ready started working on an idea very similar to this.