As much as I hate Doomfist, I am happy that the nerf was partially reverted.
He was too strong, but shouldn’t be unplayable.
I always prided myself on my sportsmanship so I would like to congratulate Doom mains on their victory.
What I am angry about is that when Doom gets nerfed people actually listen to the complaints. Even those news channels make a video about it.
But when Sym mains complain, warn, etc, nobody lifts a finger or just throws a minor pity revert.
Just look at the comparison:
Doomfist nerfs:
shield generation lowered from 30 to 25
slightly slower rocket punch charge (dont know the exact numbers)
slightly slower upercut
Symmetra nerfs:
teleport cooldown went from 2 seconds to 12 seconds (was supposed to be 15)
photon barrier from 15 seconds to 12 seconds
photon barrier hp from 5000 to 4000
turret dps from 50 to 40
beam interaction radius decreased
beam max damage decreased from 195 to 180 all because of a meta she was designed to counter
and this was on top of her:
10 second cooldown per turret
slow travel speed for turrets
2 seconds for the teleport to actually get deployed and used
1 second between teleport use
buggy teleport
1.5 seconds needed for her primary to charge up
slow secondary fire travel speed
slow secondary fire charge up speed
her being a close-range hero but extremely squishy and slow to do damage
heavily reliant on her team for absolutely anything
set up for suicide in every single way
My point is:
This is not to attack Doomfist.
This is a plea to listen to us too. And not just us, but all the other heroes who are bad and always on the margin like Sombra.
We also would like our suggestions and complaints to be acknowledged and heard. And there are MANY
We want fair treatment
We dont want to be pushed under the rug
Nobody likes playing a hero that is dead weight to the team
Sym needs more independence
You know how bad she is better then I do, and how much work it took to rework her twice and balance her and fix her for the last 3, almost 4 years.
And for what? For her to be worse than her 1.0 version?
Sym probably needs some of the nerfs revised, most notably the teleporter nerf. Maybe a buff to like 6 seconds? The meta at that time really didn’t help, but since Shields break so fast now she might be brought back into the light again?
Teleport Cooldown - Does nothing to make you less functional
Photon Barrier 15-12 seconds does nothing to make you less functional
Photon Barrier 5000-4000 does nothing to make you less functional
Turret DPS does nothing to make you less functional
Beam radius was brokenly overpowered and was proved by everyone who can actually aim (which are not sym mains)
Is not a nerf: You forgot your damage buff from 160 DPS to 195 DPS then nerfed to 180 DPS an overall buff not a nerf.
You were never designed to counter any meta, You were never designed from the ground up to counter shields. Just because you were effective at it doesn’t mean you were explicitly designed for it.
Sombra has been nerfed 9 times since she was introduced, and had maybe 3 compensation buffs at most. 2 of them reverted or nerfed.
You literally have no statistical data to support your claims. You have literally no ground to stand on to base your complaints on.
Actually, the doom nerf (the 0.5 seconds, not 0.35) made him extremely clunky and nearly unplayable.
However, I agree with you about Sym. She needs something, and although she’s still quite effective against double barrier, her survivability def needs a buff.
I hate to burst your bubble, but Overwatch developers hate Symmetra with a passion. I mean they literally did a career change on her if that didn’t bat anyone eyes. Remember that Doomfist is a top popular character for the sake of his name in the lore and anime cinematic. If they was to revert his stuff I wouldn’t be surprised like Tracer’s ult. It’s not at the old damage, but it’s almost there.
Symmetra will always be the trash of Overwatch no matter how good you do her. Even Bastion is likeable compared to her.
I still feel like Sym is arguably one the most deep-hated Heroes in the cast, in that regardless of where she lies, either it be the best character or the lowest, people just don’t like her. Throw in Hanzo and, to lesser extent, Doomfist.
The fact of the matter is Doomfist players complained very hard and blizzard has a well-established habit of bending to appease the most plentiful complaints.
Symmetra players are nowhere near as plentiful so their complaints are nowhere near as plentiful. Less complaints equals less motivation for blizzard to appease players of that hero.
Thanks for not attacking doom just cuz he got the nerf toned down, unlike some specific people
While I don’t like Symmetra much at all, the nerfs she got to her Turrets was, IMO, fair. But I still would love if she got her TP Rollouts again, as in when they finally fixed Reapers TP and Mei’s wall. I don’t know about other possible buffs, as I haven’t put much thought into it, but either way, I still want TP rollouts back for reaper and sym >: (
What the heck is this narrative that Symmetra is super hated? Her firepower was way out of line for a particular moment in time and it made people mad; everything else has been trying to get teleporter balanced. There’s not some council of non-beam supremacists conspiring to keep her off-meta.
A teleporter rush is still something you have to watch out for at even high ranks. On Lijang she’s still pretty strong in general. People love the meme Wall + Teleporter strats. Photon Barrier is still fantastic. Turrets are still obnoxious against pushes on ladder. Teleporter is still a top tier utility. Her winrate isn’t even bad at any rank.
Your hero being unpopular doesn’t mean you’re living in some Symmetra-less wasteland or Sombra-style banishment (and frankly we all know why Sombra gets that treatment). There isn’t some queue for being S-tier where it’s her turn to be buffed.
Waaaaaaaaaiiit. hold up.
you’re telling me having a guaranteed minimum 12s waiting period for your engagement and disengagement ability on a hero with around 15m effective range, low sustain and low mobility outside of that ability does absolutely nothing to how sym is played?
this is what tp can do:
but the cd starting on destruction basically ruins many of those uses because you can’t smoothly transition from one purpose nor location to another and instead have to wait >=12s outside of your effective range before you can do something again.
you don’t just put an ability so tied to a hero’s uptime on a 12s guaranteed waiting time which consequently puts 12s down time on the hero gameplay.