Zenyatta does lots more damage which is good enough for self defense, at the same time healing and damage boosting
Ana needs sleep because she can’t kill due to her low damage. This increases the depth in play style, do you use sleep for setting up play or save it for self defense, same for nade
No crutches here, just different heroes good at different aspects
Because in 6v6, keeping track of a little Ana when you’re trying to play the game isn’t as straightforward as it sounds. That’s the problem, everyone has tools to counter her, but there are always 5 other heroes to worry about, who often times tend to be more dangerous as well. Plus, you also need to keep track of your own team, and it could be that one second where you turn to peel that you get slept.
That was Grand Finals, and it was about 5 days ago, not 1, and it’s not OW2 finals, it’s Grand Finals. And I barietly saw anything of Brig. No rework, no nothing. Tiny bit of gameplay that looks normal Brig, from our OW. They never announced Brig rework, at all. She didn’t even get played too much in that singular match we saw, so that doesn’t help much either. I’m waiting until they legit announce Brig rework themselves, not gonna rely on everything based on rumors and other things. I watched that match, there was little Brig, and the gameplay looked natural for Brig to be doing. Shield Bash was there, so was everything else. Rumors and such, u take with a grain of salt for a reason. I’ll let the dev team, or maybe Andy spill instead of the constant rumors I keep hearing about Brig in OW2, here and other places.
I mean, supports have generally been stronger than at least the DPS mostly, so… what downfall?
There is no such thing as ‘snipers should only be DPS’, so no such thing as copying here. Else we might end up drawing similarities between soldier-bap, rein-brig, zen-hanzo/genji/idk, mercy-pharah (kinda stretching here)… and end up cancelling all support designs on some hypothetical ‘pureness’ of supports. I think her design is one of the coolest ones in the game.
An immobile support who shoots teammates to heal them, has strong long cooldowns with multiple purposes adding depth to her gameplay. She has strong weaknesses, but good positioning, immense cooldown management and decent mechanical skill works wonders! But she is nowhere OP, because all ‘OP’ things are blockable and have counterplay in terms of baiting, shields, cleanses, positioning, timing etc. She is the one of the perfect heroes in my opinion.
I might be slightly biased, but I am nowhere as biased as the echo chamber that these forums are on Ana.
and reaper huge hitbox, and torb, and zen, and cree standing still in his ulti, and bastion, and doomfist locked in his uppercut animation, and pharah ulting and mercy ripping the soul from a dead body, and ‘‘only tanks’’ isn’t an excuse, you literally don’t make 8 chars play.
Perhaps they still will? Everything seems to be up in the air at the moment. For example, they’re saying that McCree might lose his stun, and they might have a go at Tankfist. Given that supports on Live are doing pretty well as a whole right now, it could be that what we’ve seen so far are placeholder changes. (I hope so. I’m not wild about 15s Sleep.)
I’m upset that shield bash is going. If you get that close to Brig, imo, you should be punished for it. I think that Tracer is gonna run circles around the backline if Brigitte doesn’t keep her bash.
But I wouldn’t want to see sleep removed. The cooldown has been increased on it, so it’s gonna be lethal, but very risky to use. I won’t be firing it into Rein shields to get a cheeky sleep nearly as much as I do now (which should almost be never).
I’ll shut up and be patient when the Overwatch team demonstrates anything other than a remedial level of understanding.
Throughout all of OW1, they’ve consistently failed to actually address issues, made countless patch-up, half-arsed literally every interaction, and not bothered to set a steady foundation. They even released Ball, a heroes that has tonnes of convention-breaks in his kit because they couldn’t make the hero work with the rest of the game.
They have perpetually showed that they have next-to-no balance philosophy, and the game has suffered because of it. With their recent changes that are known, it shows that, as of now, they are just going deeper into their troubles.
I’m not going to ‘shut up’ when they’re still making terrible and borderline-random choices. I don’t need to see every interaction or change to know that their fundamental reasoning isn’t working and never has.
Zen havecan insane DPS output especially with discord, Ana has good but not enough to save her if she is dived on, thats what skeep is for to get out cause fight = death
Then your teammates aren’t doing their jobs. Ana should not have free reign to sleep your tank at the perfect opportunity unless she’s totally unpressured. Her sleep should be getting used on whoever is supposed to be pressuring her. If you’re letting Ana sit in the backline unchecked you’re going to lose. The way to win is by taking out supports first, then the rest of the team backpedals & crumbles. If tanks are blocking your path you need to find a way around or through them, as dumping your damage into them just so they can be healed up is a great way to lose and feed support ults
Harder to hit ability on a much much longer cooldown on a hero that is fragile otherwise (unlike brig who despite what low ranks think is still a pseudo off tank/support hybrid).
Sleep dart is probably the only stun ability in the game that people like, and it’s mostly because of its long cooldown and skill shot nature. Nerf it against easy to hit tanks? Sure. Remove? Ana would be useless and a free kill to most dive tanks and dps
Then maybe there shouldn’t be a support without a decent mobility ability. Especially considering that they’re the reparative role, they need the ability to properly position.
Ana should have her sleep removed; the mere fact that her current, terrible design needs it to function doesn’t mean it’s justified. She’s one of the worst-designed heroes in the game and needs BS like Sleep and Anti to function. She’s the Wrecking Ball of Supports.
This is what happens when devs don’t define what ‘Support’, ‘Tank’ and ‘Damage’ mean and balancing those concepts before implementing heroes.
Lol. Outside of lower ranks and forum warriors Ana is almost unanimously considered the fan favourite and most fair to play against main support. The hero has tonnes of counterplay (when brig, cree, dva, Bap, sigma aren’t being ran to hard peel her). More of an issue with peel heroes being too strong than with Ana just being uncounterable.
The only thing I’ll agree with on Ana that needs changing is nano boost. It shouldn’t heal as much as it does OR it shouldn’t boost as much damage as it does OR they tone down the damage reduction on it. Besides that maybe nerf her CC against tanks only so sleep and nade don’t take a tank outta the fight for 12 seconds .
The biggest nerf to Ana though would be to nerf peel and anti dive heroes so she’s more exploitable. (Mainly Brig and Bap lamp need toning- same reason zen is so good when peeled). In lower ranks though there’s basically no excuse to complaining about Ana when you don’t counter her and you don’t have to go against brig or Bap or dva or Cree properly peeling her.