Biotic Grasp
Attach angle reduced by 37%Biotic Orb
Now sticks to enemies when impacting them, instead of piercing through them
Will remain on a stuck player for 3 seconds or until 120 damage is dealt to that player, whichever happens first
Now is destroyed if it hits an enemy barrierFade
No longer frees Moira or allies from Zarya’s Graviton Surge or Sigma’s Gravitic Flux
Cooldown increased from 6s to 8sNow, it cannot cleanse negative effects or easily allow people to escape Sigma or Zarya ultimates
All I see is tons of nerfbats. Fade can’t cleanse anymore. Fade can’t escape grav of flux anymore. Biotic grasp is harder to hit with. Orb gets blocked by shields, destroys itself and bounces only once from walls. Orb can do max 120dmg to player instead of 200dmg. Orb no longer pierces.
Somebody please explain me how all these massive nerfbats make Moira more fun, impactful, skillful and dynamic? Instead of the other way around.
No the one second fade invulnerability doesn’t do it lmao. It’s already offset by the cooldown nerf. It’s greatly offset by the fact that she doesn’t even cleanse anything anymore. Fade became pointless when Moira and your allies get grilled by dynamite dot anyway.
These changes are not buffs in the slightest, they’re just massive nerfbats disguised as rework.
Problem is, Moira is not overperforming, if anything she’s underperforming.