Okay? Iām still interested in knowing how much of that ~800 million was derived from predatory (but condoned) practices, as opposed to, say, box sales.
unironically ow1ās lootbox were just about anything but predatory. The only annoying bit was event only cosmetics and the few three weeks skin challenges, but that isnāt ālevel up 55 times to get a new heroā or āgrind dozens of annoying challenges to get done fasterā.
And i donāt think there were ever $20 normal legendaries
Those of us who had the willpower to not gamble on lootboxes benefitted greatly, thatās for sure. I have pretty much every skin I could ever dream of having on every character, including a large number that Iām never realistically going to play.
But I have to wonder how much of that was funded on the backs of people with poor impulse control, gambling issues, or little regard for money. I made out like a bandit, yes, but Iām curious as to whether those people shouldered my burden.
I can believe it. Even though Iāve barely touched Comp since early this year, thereās always a good amount of bronze borders in QP. It would also be interesting to see how much money Blizz is foregoing on smurfs while gambling on skin DLC nickle-and-diming in OW2.
2019 - $649 million
2020 - $800 million
2021 - $880 million
So letās think about this, because to the average kid these seem like astronomical numbers and they think āhurrr why they rob me wif monetizashunāā¦
So by the table OW did not make even those numbers, but below them. Letās say they made 90%⦠sounds great eh? Look at this table:
Now look particularly at the line marked āEBITā - that is net income after [EDIT: before] taxes and interest. For 2021 its only 3.2 Billion. Sounds like a lot, right? Bear in mind less than 10% of that is Overwatch - it might not even be 5% in reality. But letās call it 10%.
If OW made less than 10%, then it made less than 320 million. Now to the average person this sounds like a lot, but for a company at this scale its actually not.
The writer clearly doesnāt understand how to read the financial statements and misreported. To the untrained ear they think āwow those greedy you-know-whatsā but in the world they are in, for other companies like Riot, they are doing terribly financially.
I need to ask my wife who has a masters in accounting to help me deduce the likely number after EPS, I donāt believe EBIT includes that, which is another payout from that remaining number.
You are not special for not spending anything extra on Overwatch. Stop placing yourself on a pedestal whilst immediately belittling and attacking those that did. Many people, like myself, donāt have poor impulse or gambling issues. We chose to buy it because we enjoyed the āpresentā vibe it gave, whilst appreciating the devs for their work at the time.
If it wasnāt for hero unlocks Iād disagree with you. I feel that a battle pass/cosmetic shop is simply more apparent - I forget that purchasing loot boxes is even an option sometimes. But since future hero unlocks are a thing? Maybe.
I donāt think that literally everyone who bought a lootbox has problems. I also donāt think that everyone who buys a skin or battlepass has a problem. You are no less of a person for buying a lootbox, SmaruIKusia.