So, in a recent article, Jeff himself has said that he wants to see Overwatch trend slightly more in the FPS direction, rather than the MOBA direction"

Maybe it would save “tanks” but it would save them in name alone

Because most of the tanks left due to poor balancing, there used to be plenty of tanks or at least people willing to tank. Now there are not because of how bad it feels nowadays

Blizz likely isn’t getting many “new” players in OW2 most will be returning after leaving OW1. Pushing away any returning tank mains by destroying their role won’t accomplish anything. DPS mains are always going to play dps because it’s the role most capable of shooting up and killing. Most don’t want to play tank anyway, as was proven with the addition of ball to the tank roster.

No, it’s not a waste. If tanks are actually fun then maybe some people who otherwise would be scared of picking up tank would consider it

Why would someone who wants to play pure fps play overwatch? Overwatch shouldn’t be appealing to those players, because doing so destroys everything that makes overwatch different

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“Tanks and healers will never be good again”

:roll_eyes:

They’re good if you get good

I bought and play Overwatch because it’s a NON-TRADITIONAL fps. I like healing, I like tanking, I like all the weird ways it manages to combine abilities.

I’ll be disappointed if the game moves too much in the fps direction.

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Wow no no if their going to change anything it would be the overall TTK of all heroes including tanks.

Meaning that Rien might be able to two hit dps, as mush as a dps can to a squishy.

Overwatch is still a million times more original than your average gritty war shooter. Everyone in this thread is acting like they’re going to take Hammond out of his mech and give him an M1, or remove Rein’s hammer and give him an AR15.

I don’t know how explain more simple.

Maybe for you is the first time but I see various fps multiplayer declining because they can’t adapt to changes.

Overwatch type of fps started declining in 2018,isnt only a balance problem, simple new generation of players is come.

People don’t want a slow gameplay(slow in movements, slow matches slow TTK and so on).

Ow2 thanks to marketing, is like a new game to this new players.

Changing the tanks in something more dinamic is the first step for try to lure more of this players.

Otherwise overwatch will make the end of other fps multiplayer not adapted to new players like for example fps arena.

Mercy, Rein, Winston, 3 heroes among the many. The game started out with majority of heroes required you to aim to earn your keep. I don’t call that a Moba/FPS hybrid with a 50/50 ratio. Even then, Mercy and Rein are there to supplement the DPS, the Zen, the Zarya, who were doing the killings and the heavy lifting.

Ever wondering why Mercy/Moira players were left behind? Because while they have always been holding their no aim beam all this time, the others have constantly been practicing their mechanical skills for years. Now the only realistic way for Mercy/Moira to close the gap with others is to get on all 4 and beg the devs to dumb down the game further.

It has nothing to do with having military weapons or not. It’s about pacing and game structure. There’s a ton of multiplayer fps games released all the time, trying to be original but failing misserbly, because it’s not about how a game looks different from another, it’s about how it plays, how the game makes you feel as a player. if Overwatch gets pushed into more of a damage focused gameplay, then it would ruin it. Players would stop playing and they probably would’t know why, other then the game would feel boring or insignificant. It’s the same principle as why many players quit Overwatch over the last two years, it’s not because the game is bad, but because there’s no new content being added. You have to be really careful when you change a game, because even things that seemingly seem insignificant and you think should be changed because “it makes more sense” can have a big negative impact on the playerbase.

Also Symmetra.

Outside of just those four hero’s left clicks though… can you name any of the OG cast who had NO Moba Esque mechanics? Even Widowmaker has a grappling hook and Venom Mine. McCree has an AoE stun and a short dash/insta reload. The only person you might be able to claim doesn’t have any Moba mechanics is Soldier 76 but even he has an Aim Bot for an ultimate and that’s the sort of thing that gets you banned from normal FPS’s.

No.

Moria never got left behind. She’s not been meta at the highest levels much because Ana competes with her and hard counters her.

Mercy on the other hand got a rework that made her far too uncounterable and too powerful and they gutted her raw output to the point where the fact that she was ridiculously difficult to counter didn’t matter.

Do you play the game? She is one of the weaker healers right now. Brig and Ana are the best. It is strong. It is so rare that you win games without healers, even just having one Mercy in a 5 DPS comp is better than 6 full DPS.

But they still heal…? Zen ult is incredible burst healing. Having someone to heal lost health, even if it’s small, compared to not getting healed/wasting time finding health packs is a massive advantage. Healing will always be strong and yes utility helps a ton too.

You can explain your thinking as simply as you like, but it doesn’t stop it from being wrong

Adapt to changes? FPS is a concept as old as gaming, CoD has barely changed since the old times. It’s stagnant. Overwatch initially attracted so many players because it was different, it wasn’t another run of the mill “CoD killer” or standard dps, it was different. It’s popularity isn’t reducing due to a lack of in innovation, it’s due to poor balance. Overwatch is a relatively fresh concept and shouldn’t just default to another model for a few more players. At the moment overwatch has basically the undivided attention of the tank and support players due to its uniqueness, it’s entirely wot making the current game work.

Just because things don’t die fast doesn’t stop the game being fast, as long as you are tracking enemies/cooldowns/talking overwatch is more intense than any fps game

Except dps players are pretty much always going to play dps. Why play a lower damage fat dps over a fast high damage one?

Overwatch has been fine with this style for basically 3 years, and this talk about main tanks and tanks in general only started with sigma. Stop trying to overhaul a role in a way that would completely uproot the people playing it. Imagine if blizz suddenly decided to make dps tankier or more supportive because one supportive dps was bad and one pure dps was good . It’s the same concept and is completely wrong

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TF2 has always sided with FPS and its alive after 13 years.

Its okay not to be a MOBA wearing FPS clothing.

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No one said it wasn’t.

Nothing is wrong with TF2 or any of the classic FPS games.

However that’s not what Overwatch is. A decent chunk of people started playing OW because it was a Moba FPS hybrid. Trying to make it be not that is doing a massive disservice to those people.

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And in turn DPS, and like I said, Im fine with OW fullu going that direction. Then there’d be no more frustrating bs like Genji slaughtering every non-DPS character(and fellow DPS for that matter).

Healers get nerfed over & over, while DPS keep getting buffed. Making it easier for them to get elims. The only ones underperforming are Healers & Tanks, because their effectiveness keeps getting taken away.

Oh please, only DPS players can dominate, while Tanks & Healers get the shaft, all because of the OWL.

It was already clear where Blizzard’s priority lies, but Jeff himself saying it, cements that all Blizzard cares about is DPS.

OW was already going in an DPS direction, but slowly.

They would. If there was just DPS around, teams would need specific picks anymore.

Like who? Besides newbies that never knew how good OW used to be? Non-DPS players that have been around had enough of Blizzard tossing them aside for DPS.

Until the OWL happened. All Blizzard cares about is damage. Echo being a DPS killed what little hope there was for Tank & Healer improvements.

So its inevitable for OW to go an all DPS route. OW abandoned the MOBA stuff, unlike Paladins, and will never go back.

No they’re not. Doesnt matter how much you play as them, it wont change that all the nerfs made their jobs harder, and made them easier prey for DPS.

Do you? Brig is dead. Only literally 1% of players out of millions still using her, is further proof. And before her final nerf, her heals were never good like Mercy’s.

Ana is just a DPS since her damage buff. She gets to prioritze on damage. Her heals were never continuous like Mercy’s. She has to keep shooting, which is only good for Tanks anyway. There’s no point in focusing on them when she gets 3 hit kills, has a dart that hands free kills, and has that anti-nade which is also useful for kills.

Bap had a heal nerf. Moira had a heal nerf & has been a DPS since. Lucio & Zen’s heals always sucked, but because Blizzard always allowed them to prioritize on damage too.

Mercy’s the only one that can pocket Tanks. DPS dont need pocketing but PharMercy & Echocy are op combos. Mercy’s the only actual healer left whose heal effectiveness hasnt been taken away. But its just a matter of time before she get a heal nerf too, then healing in general becomes useless.

If they would, we would never have had role lock.

That was never about Goats, it was in development long before Goats even happened because players wanted the stability. Goats just brought it over the line early.

I meant wouldnt, there. But the days of pre & post role queue dont help in making an all DPS route look bad.

Before role queues, it was frustrating when people didnt use Tanks & Healers back when they were good. Heck, after role queues came around, that hasnt changed. Its worse now because Tanks & Healers suck. No one wants to go tbise roles, unless they get to use DPS Hog or DPS Lucio. So unlike before role queues, its Blizzard’s fault why players dont want to go Tanks & Healers, leading to on-sided matches where the enemy team has defenders, while yours has Hog or Hammond, or both.

Take away the two roles Blizzard doesnt care about, then there’d be no more worrying about needing a shield or needing heals, and no more one-sided matches where one team has defenders & Mercy, and yours dont. Someone here mentioned that some other shooters have barriers in maps themselves, that would also help.

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FPS doesn’t equal DPS though

If you want to make DPS Q times even longer by driving Tanks and Supports away from the game: You have found the right way to do it.

But why in the world would you want to do that? :face_with_raised_eyebrow:

He doesn’t want everything to be dps. He just wants old ow where engagements has to take focus, positioning, and decision making. So tanks have to move, supports have to be wary of dives and who needs heals, and dps matter

What will take for you guys to understand this game always has been an FPS first; moba second. It’s an FPS with Moba elements. If you don’t like that play Smite or League instead of complaining on the forums about “WAHH I DON’T LIKE THIS GAME BEING COD 2” (even though it never has been.)