Firstly, he was already setting that in motion since the OWL.
Secondly, fine. Get it fully done with already. Turn everyone into DPS, then the game will fun & balanced for everyone again, and do it now, not reserve it for Overwatch 2(that game will have a PvP mode, afterall). I’ve been fine with OW going into an FPS direction since the news of that Experimental 3/2/1 first dropped. Tanks & Healers will never be good again, I switched to the winning side, DPS, before its too late. Good thing I did.
Jeff mentioned the LoL/Valorant devs too, and speaking of Valorant, that has more views on Twitch than OW right now. I thought that game wasnt going to beat OW. I’ll have to check out that game more, but I know certain picks dont dominate everyone else there.
Everyone can snipe(not just 2 or 3 characters), everyone can use an assault rifle, an SMG, etc. While the abilities come second. Everyone has the same high potential for getting kills.
So yeah, just fully go the FPS route sooner than later. Paladins went the MOBA route, Overwatch did it at first, but then focused on the eSports scene & never looked back.
If the other roles remain, they’ll still be essential. They need to be scrapped, or else no one will use them anyway because constantly buffed DPS keeps slaughtering them.
You will always have some people who will be willing to play tank or support heroes regardless of their power level because they just enjoy the playstyle
The problem with this is, you would have to get rid of healers. Healing is just too strong, no matter the strength of DPS. Take Valorant with Sage (I think that’s her name) she can rez and heal (again I think) and she is required in every team.
Supports will always be essential because of their ability to heal and utility.
Yeah, real shame there. OW was a fun and unique game that incorporated mechanics and ideas from a few different genres. It’s what brought the game its initial success.
Generic FPS shooter holds little interest for me. Will probably bow out when that point comes.
Honestly, who wants to bet they’re doing that bc FPS games of that type are just incredibly popular and sell.
With the recent news, it wouldn’t shock me that management is wanting to mainstream their game for profit at the massive expense of creativity and originality.
Well, OW’s mobile FPS-y heroes were very appealing at release.
MOBA elements increased, I guess, because they released more slow heroes reliant on self sustain (some also passive) in-combat abilities to resist damage, rather than using mobility. Also more CC into the game.
But imagine if Brig had to use Shield Bash as a mobility ability to either engage and also to survive, rather than having a passive in-combat self healing ability, and it didn’t stunned. Things like this.
I don’t play Halo, but someone informed me that it has barrier projectors on the maps? See, if the maps themselves took care of barriers then you could drastically diminish the power of barriers on existing heroes or remove them outright. With that, you could make Reinhardt into “Swingy-Swingy-Hammer-Man” rather than “Holding-the-Barrier-Man”.
I do feel for the people who actually enjoyed that tanky barrier play style though.
I think the design team should release an experimental mode that has barriers integrated into the maps themselves.
As someone whose favorite tanks have been Sigma, Orisa, and Reinhardt, hearing that their current trends in tank philosophy is “what if every tank was like Roadhog” trying to remove barriers entirely and scrapping plans for any future barrier tank is very disheartening.
Well, maybe that can be changed too? We’re obviously talking about a big overhaul of the game here where many heroes may be changed/reworked to make it function.
Because it’s what Blizzard do. They get scared by the competition and ruin successful games to try to be like said competition even when that competition fails.
It’s literally why Warlords of Draenor and Diablo 3 failed.
They don’t know what made them successful in the first place and have to keep chasing the Next Big Thing. Even when they are the Big Thing.