It’s a problem because they didn’t balance them properly.
They got it right with Rein, yet can not seem to translate those concepts to the other shield Tanks. As much as Winston frustrates me, he is actually better designed than Orisa and Sigma combined. Because you have to be smart with his kit to get value out of it. You don’t get a backup plan, you have to commit to your choices. Why? Because that’s REASONABLE, it’s something both YOU need to be in control of, but the enemy can just as well control it too. You need to be smart when you commit to your choices, but the enemy can just as easily punish you for making the wrong choice. Compare that to Sigma, when your Barrier breaks just use absorb, when the enemy goes past the barrier, use rock. There’s little to no need to commit to decisions you make, you always have a do over button, it reminds me A LOT of the Dead Ringer.
TF2 had these exact same principles of design and even Doom Eternal does. The idea is simply that your kit has rules, and you have to follow those rules to get value out of them. So many heroes can bend their own rules and be useful, or get away with so much it’s not remotely skillful.
And that’s another mistake, lowering the TTK to be faster won’t help the game get better. It’s just going to make all of the mechanics they have irrelevant. A game with slower TTK is not bad, and imo is actually better than most other games because you can’t just be first to shoot, you have to use everything at your disposal to win fights. Movement, Aim, any utilities or abilities you have that can turn the tide of a match, etc.
That is not at all what I got out of that statement, let’s re read this shall we?
“my personal feeling is that i would like to see less barriers and cc and see the game trend slightly more in the fps direction than the moba direction”
That doesn’t mean all of the current CC and Barriers are gone, if anything, he means they probably won’t add more. And for good reason, Winston, Rein, and Orisa covered all of the possible ground you could with Shields. What they really needed to do was rework Winston and Orisa to have shields be resource based, and not cooldown based. By adding Sigma they created a problem that is near impossible to fix without removing Sigma’s Barrier or reworking it entirely.
CC is…well, basically Sleep is ok because it’s not exactly easy to land consistently, whereas Flashbang is super easy to land and was ultimately going to get nerfed more and more overtime.
To me, it seems like they want to make the game feel harder, and demand more skill and strategy from you as a player. Rather than rely on damage negation, blocking, or abilities that immobilize others to win. In otherwords to me, TF2 but with more classes and no unlocks. Which sounds damn good to me, those classes were so well thought out, and heroes like Ana, Rein, Ashe, they all feel like their kits were meticulously thought out. If going the FPS direction means the rest of the heroes follow those examples, I’m all for it.