Lame, since I started to play this game because it was more moba-ish.
And it could still be a FPS but there’s way too much emphasis on homogenization.
For instance, sym mains wanted sym to remain a support but refine the way shields were given to be more support-y. I know because I wrote the mega thread on old forums lol. They say it’s not doable, because all they tried were healing turrets.
Then they release brig with rally and armor packs. Couldn’t that have worked with temporary shields? Because I saw that as a common trend in sym rework threads back when she was a support.
Now there’s talks of her being a support again. Like what?
What’s the point of having heroes be homogenized when that wasn’t the appeal of the game at launch?
The best they could hope for is halo-ish FPS, but they don’t have vehicles, the game modes, the items, or the independence to add that level of appeal.
If anything, they need to make the game have more moba-ish characters to appeal to more people, more game modes, etc… making the game more FPS-y will just make more Dps mains won’t it?
Don’t be sure. I enjoy the playstyle when the playstyle is actually, y’know…playable.
If I have to cower from damage as a tank, or sit and watch my teammates die as a support, then maybe I’ll just play another game. One where I can actually play a tank or healer.
If moba + FPS didn’t work overwatch wouldn’t have a relatively large dedicated player base. The game is fun because it’s unique and homogenising it to be a normal shooter will literally only drive people away. Let me ask you this, why play a more fps overwatch when you can just play CoD? There isn’t one. Overwatch right now has no real competition for the same experience and getting rid of that advantage is a bad move.
No, it’s because it’s unbalanced. Unbalanced means unfun and unfun drives people away and mean they won’t buy the game. If overwatch looked fun, and people weren’t constantly complaining about poor balance more people would buy it.
Yes, OW2 is a tried and true way to get people interested and get people to come back to the game without doing anything really new . It’s a method that has been shown to work by CoD for the past couple decades.
I have literally played fps games all my life , and they all get incredibly boring after 6 months because half the time your just walking around looking for someone to shoot, and then you find someone and shoot or they shoot you dead. Or like in r6 or cs when you look at the same 4 pixels all round and then you peak and your dead, yes very intense.
Look mate, I’m probably going to stop replying to you now, because this is actually like talking to a brick wall. I understand you want a more fps game but there are already plenty out there for you. So please instead of wanting to ruin overwatch for half of the player base go play one of them
I agree. I prefer playing DPS and I like shooter aspects of the game, but I also think the game needs tanks like Reinhard, Sigma and Orisa. Reinhardt is fun to play when you have a team supporting you. Having your team play around a main tank gives teamplay meaning.
I think where Blizzard went wrong was introducing too many Area of Effect heals (and in general area of effect abilities, which require less aim). They introduced Moira, they introduced Brigitte. That AoE was sneaking into everything new, such as Sigmas primary fire. Too many AoE abilities causes the game to become more of a “grind for value and sequence ults correctly” kind of game since aiming is less of an issue with AoE abilities. In short: Blizzard pandered the weak players too much by making the game “easier”. Despite the amount of crying, ultimately people don’t want this. They want PVP games to be determined by skill.
They need to make it so that when healing, you heal more of a single target at a time. Such supports require more skill (thus being more fun to play) and their healing can be overcome simply by picking the right targets. Ana and Baptiste are great healers in this respect.
In other words, more braindead “pew-pew” gameplay.
Decline began, when Blizzard started trying to please FPS-oriented players. As it’s feedback loop - more you please DPS, less tanks/support players there would be, worse queue times for DPS would be, so you have to please them even more.
Only if you can’t just damage right through that healing.
Declining is started when they started to give more importance to shield and cc.
Ruining in this way the balance between the roles and internal to tank role itself is normal the game started declining.
Slowing too much the gameplay, taking alot less skill, less need of knowing of the maps(hide behind shield and all is good), is normal people leaving.
This game change the gameplay so people must pay attention instead run behind the first shield, give more potential of killing to people have the skill to do it and so on.
This are some basic things for a game want to be truly competitive.