Also I remember posting the change that made him really strong…
Ahead of time…
Jonal made some really good arguments for 30 damage shurikens.
Well I wanted:
- Mercy: 50hps
- Roadhog: Most the changes down to the exact numbers
- Mei: Most the changes down to the exact numbers
- Widow: Slower charge speed and 175hp
- Reinhardt: To have an AntiCC passive called Steadfast
- Lucio: To get some speed boost back because it shifted things towards Orisa dominance
- McCree/Mei: Stun duration reduced so they can’t doubleheadshot
- Junkrat: To have more concussion mines
- Genji: To try out 30 damage shurikens, because I like Jonal’s video about it.
- Bastion, more accurate the longer he shoots (although maybe I can’t call dibs on this one)
- Symmetra, fix her primary tickrate (no dibs on this), and make the beam wider so you don’t need Geguri levels of accuracy (Called It! )
- Sombra, no 0.1sec grace period on hack because 0.55sec hack with potentially 0.2sec lag is too much.
- Doomfist: Ultimate resets his cooldowns
Also wanted them to do balance patching using server-side variables, as it allows them bypass console recertification, allowing for much more frequent patching
Or to add Quickplay Classic, before Role Queue was even confirmed
Also made some graphics for open queue about a month after Role Queue launched, which I had also suggested previous to Role Queue, but then forgot, but RobotWizard suggested it again and it clicked
Also
- I posted an idea about making Pharah rapidly fall from the air to the ground with the crouch button. Which is basically an identical game mechanic for the hamster hero, Hammond. Then it was later tested but caused too many glitches.
- Orisa: Try out 43% faster movement speed but only in the forward duration
- Genji: 30 damage shurikens
- Mei as a Tank