So healing is getting buffed again? What was the point then?

Id rather see nerfs than buffs. How else are we gonna combat powercreep?

It’s genuinely so funny that they made full charging a healing blossom less appealing. It was already niche.

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For real though. Of all the things they could have gone for Weave why his blossom?

Because its the cornerstone of his kit and its his biggest source of ult charge.

The healing passive existing also cut his ult charge which in turn double nerfed him.

OW1 would be fine as OW1 if they didnt keep adding unnecessary bandaid fixes to avoid the issue right in front of them. nope, they would add a feature to try and solve that issue which creates even more problems. it all started from OW1 with brig but nope, they decided to double down each turn and make the game worse, and now with OW2, it’s extremely worse.

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Not nearly as important as you think. For literally 99% of the player base, OWL was about as relevant as the price of tea in china.

Overwatch was always significantly worse off because of OWL. Ordinarily, a game becomes an esport naturally. This wasn’t the case with Overwatch. Activision Blizzard seen the growing esports scene and tried to shoehorn themselves into the market thinking it would generate massive profit.

Supposed to. It failed at that.

Yes. Queue times were a separate problem, and a result of population imbalance between roles.

You don’t seem to understand something here. Role Queue was inevitable, regardless of GOATS, and Brig. It was always going to be added to the game at some point. From a balance standpoint, the game was far more difficult to balance due to the chaotic nature of open queue.

Again, and I’m going to emphasise it this time, Competitive Play is not the be-all end-all for overall enjoyment of the game. I already pointed out how it was less common in competitive play, but was quite prevalent in QP. As was revealed recently, the majority just didn’t care for Competitive Play until the Season 9 overhaul. Many were content with QP.

It’s not because they failed to fix their earlier sledgehammer mistake. Brigitte was a necessary evil, like it or not. Role Queue was created because it was easier to balance the game around having two of each role. Tank synergy played a large factor in the introduction of Role Queue.

Because once you’re at that skill level, unorthodox compositions and risky playstyles become far easier to punish.

And yet both of these heroes are still strong. Ana especially benefited from role queue as now she’s guaranteed to not be the only support being targeted in a dive meta. If you stopped playing them because of the shift to role queue, then that just indicates that you’re the kind of player who prefers to main dps, but flex to what’s needed at the time.

Not really. Support has never really been a massively popular role. The main purpose of the support role is to enable their teammates to make plays, while rarely making plays themselves.

As for why Tank was unpopular, I think this will clear that up.

Role queue was always going to be a necessary addition, and the introduction of Brig and GOATS only hastened its arrival.

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Wtf are you talking about?

Given that the problems truly began with 5v5, yes, this would be the easiest first step.

I think it’s a fine idea to go for his healing since he was inordinately punished by the DPS passive. However, they couldn’t have done it in a worse way. Maybe 10 more HP on an ideal partial charge and being discouraged from fully charging even more than Lifeweaver already is just isn’t it. The DPS passive nerf is more of a buff than whatever they did to his kit. I would have liked to see more utility or damage opportunity. Or, like, why didn’t they up his minimum healing slightly?

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I am going to be honest but a lot of what Motzs says has always reeked of ROVC (Reinhardt Onetrick Victim Complex).

Most of what he says is basically passing Reinhardt as the basis for the entire tank experience despite being very much not.

Regardless, the biggest reason why the tank role became unsustainably unpopular is just flat nerfs to everything they do, because the tank role inherently counters snipers and flankers, all of them.

OW1 did not start with the tank role being so unpopular, and not even RQ made it as unpopular as it was by the end of OW1. It was a dumpstering of the entire role in response to countering snipers and flankers, aside Rein/Zarya, what caused the role to die off. No one wants to play heroes so nerfed.

And now, solo tanking is a terrible experience for everyone, but specially to new players that wont even have all tanks unlocked.

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Perhaps, but I do recall CC being one of the biggest complaints from the Tank role, and there was an overabundance of it. It’d hard to narrow down Tank becoming unpopular to any one thing. I like to think that it was a combination of various factors, rather than any one particular thing.

CC only became an issue when they nerfed the tanks that better resist it on top of overall nerfing tank defensive tools for countering hitscans.

Reinhardt is SUPPOSED to be weak to CC. But this is not something that people like Motzs will ever acknowledge.

Again, the only reason CC felt worse is because tanks had been super nerfed for ‘‘countering snipers and flankers’’ crimes. What is Mei to Orisa? To Winston?

Note how the heroes whose CC was removed in OW2 are just unpopular DPS heroes AND Brig, who all are despised by popular DPS hero players.

But Cassidy was the only one that was given a real compensation and eventually strong CC back.

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Pfft how to lose an argument immediately.

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healing is still not equal or better than pre season 9 changes overall. so if the point (one of the points anyway) in season 9 was to nerf healing, then that is still in effect. hope that clears things up for you.

Once again, I think its the devs realizing “wait, we can’t really do that”. The devs wanted Damage heroes to be more effective, which is fair, but you can’t just go “Damage is most important, so lets encourage everyone to damage and kill” because, it won’t work in practice.

On paper, its an FPS, so shoot each other. In game, its “Holy cow, we told everyone’s shooting is more important, so the damage role is just the defacto best due to inherent mechanics”. Overwatch can’t work effectively like that, and we all know it.

Best we can hope for now is small tweaks that will balance things more favorably. Damage heroes can efficiently kill, tanks can efficiently defend (without being totally reliant on cover like a squishy), and supports can heal effectively. All while encouraging people to fight. Personally, I liked the more slower comps, but I understand I’m a minority.

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Me when you can’t secure kills
(if you keep hitting, the debuff never goes away)

I think that a big issue with all this has been the homogenization of the DPS role on what they are supposed to do too.

All roles in OW are supposed to deal damage, from the very beginning. But they were all 4 supposed to be multitaskers, and picking zero utility hyperoffense all damage offense heroes was supposed to come at the risk of not having said utility and not being able to survive for long.

But that changed. Now every DPS has to do more damage, while doing very little of anything else. Picking Tracer/Soldier/etc comes at exactly zero drawbacks because tanks have to be balanced around them and not a healthy, diverse DPS role.

You arent really a minority, you are just part of the camp that has basically no marketing to their ideas because most streamers are on the other camp.

But I really, really think that everyone here overestimates just how much the bulk of the OW playerbase actually cares about balance like this.

The game was regarded way more positively when things like Mass Rez, Shield Gen, Armor Packs, Barriers, etc were in the game.

Blizzard was able to save a ton of money by making the player base the game testers.

Really can’t argue with a free, Live Service game I suppose.

As with everything else in this world today - Profits and Greed rule everything. Can’t even feed your family anymore since it’s always the “end user” who ends up absorbing the cost of said Profit and Greed.

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But that is completely irrelevant if it is IN THE DEVS PERCEPTION important. And it certainly was, so much so that it dominated design choices.

Absolutely, and I agree 100%. But that is not the topic at hand.

Completely agree again. IMO it not only failed, but actually contributed to the downfall.
Without OWL alot of bad design decisions could have been avoided.

Oh I see. I think though how they did made it feel a bit clunky.

I wholeheartedly agree. I hope that they do a minimal buff or (wishful thinking) slight damage buff for him in the future.

Buff Jeff Kaplan
Nerf Aaron Keller