It’s a video game, anything that isn’t a video game is extra
It’s like being disappointed that they don’t make Mario books
It’s a video game, anything that isn’t a video game is extra
It’s like being disappointed that they don’t make Mario books
That doesn’t seem like an unreasonable thing to be upset about. (they probably do make those too because they know how to market)
Speaking of Nintendo, the lack of a modern Zelda movie/show is equally frustrating to me as a fan of the Zelda IP (specifically the games from the OoT era).
They are focusing PVP because new dev team refused help from old OW devs to proceed with PVE & Story development.
What do you mean? Overwatch uniquely cannot handle PVE content! Literally every other game can in some way, but do you really expect those poor, inept, silly BLIZZARD DEVELOPERS now working under MICROSOFT to have the time and money to put in an adequate PVE mode?
Its not like Call of Duty, another Actiblizz property, has a PVE mode, right? Oh, it does? Well, that’s an outlier! One call of duty game that made a PVP and PVE mode work doesn’t mean anything!
…Oh every call of duty has that? The ones that don’t are the outliers?
I don’t mind Blizz focuses on PvE OW, but it should be a separate game by a separate team for the quality of both PvP and PvE, so that you don’t have any limitation and don’t need to compromise.
From the information that was leaked in an Overwatch community group on Discord and a moderator quickly deleted, it was that: Jeff himself directly offered to help the Overwatch 2 team continue developing the PVE missions, but the new developers themselves refused the help, giving dirty excuses that they would have to learn how to use the engine. Basically, these new devs have no idea what Overwatch really is. They are just being paid to “prevent” the game from breaking (at least that’s what the user posted).
I did a quick search on this and I actually found traces of it on twitter. Including a lot of people who were outraged (for obvious reasons… Just like I want, a lot of people also want to play more PVE)
No, it was Bobby Kotick that offered to give Jeff a new team to work on OW2 and he refused.
After jeff left from OW team. Him also offered help to keep pve development and new dev team refused.
Bob just pushed a complete unexperienced devs to work in overwatch 2, and we can see the results untill now. Since release of overwatch 2 many balance patches, many things broken, many problems, many disconnects, many game crashes.
Even if this were true, I can understand why they wouldn’t want help from the guy that got them into the mess in the first place… twice.
That was the problem, Bob wanted to make people believe that Jeff was the one who was at fault, when in fact he was innocent in this story. Let’s be honest, with Jeff we had interaction, regular updates, if something was wrong they tried to help.
These new devs, if something is broken they leave it there until there are a large number of complaints… If not they don’t even fix it.
If something doesn’t make money they just stop making the content (venture is an example of this, it stopped making money, they never released a good skin again).
Disaster season, when they decided to put in projectiles the size of the sun. The immortal tank health pools, unplayable matches.
Just compare the two epochs of Overwatch 1 to Overwatch 2.
Not at all, he was the game director. It was his dream that the devs were pursuing.
There was no confusion. You accept the job if you really have the capacity to perform and meet the demand.
What did the new devs think? Did they just sit around in their chairs doing nothing?
The PVE proposal was very well received by the community, and all the prototypes were already ready and implemented in testing (Blizzcon when the first PVE demo was held on the Rio’s map).
A very clear example of how these new devs are amateurs was the decision to use the mythical Anubis skin for Reaper. They didn’t even bother to test which hero would be better, in the video itself they admitted that they only thought about Reaper and that was it. The community was anxious for Ramatra to receive the mythical skin. Especially because Ramatra appears on Anubis at the end of the Storm Rising cutscene.
And now the new devs are blatantly copying features from other games. Take the case, after Paladins announced that there will be no more updates, the game will only be online as long as there are players. Wow… they’ve already added perks (which was also a way for them to try to prevent “counterwatch”, because it will induce the player not to change heroes so they don’t lose the perks).
No, they did plenty. The scope was just too big.
Yeah, it is “easy for them to become a top seller,” because a lot of people play their games, and pay money to do so. Like, what point are you trying to make there guy, lol
Also, 100 million accounts is an incredibly flabby set of data because of the nature of smurfs and such on a FTP game.
Not really buddy, lol. 100 million accounts is A LOT.
Like, seriously, what is wrong with you that you would think that it is not? lol. To try to explain that further, there are plenty of free to play games that don’t come anywhere NEAR that number.
It was his dream that the devs were pursuing.
And there was nothing wrong with his dream of PVE. The problem is the community acting like the dev team is a bunch of babies who can’t put in a PVE mode while Nintendo 64 games have PVP and PVE modes. Its honestly shameful.
And there was nothing wrong with his dream of PVE.
If they had infinite time and resources maybe, but no, the scope was too big which is why the project failed twice.
If they had infinite time and resources maybe
Or a regular dev cycle. What developer has infinite resources?
but no, the scope was too big which is why the project failed twice.
If the developers don’t know how to break a project into chunks, then they’re bad at their jobs. The problem failed twice because they were arrogant, but the idea that Overwatch, uniquely, cannot handle a contemporary mode should make any of us worry.
They would just release a few Left 4 Dead like levels every update; they don’t even have to use all of the characters. But no, its hard so we should not expect developers to do their jobs!
Duke Nukem 64 has PVE and PVP, but Overwatch? How could we expect the devs to do that?!
If the developers don’t know how to break a project into chunks, then they’re bad at their jobs. The problem failed twice because they were arrogant
Yes, that’s the whole point. The project was terribly mishandled by the folks in charge.
It’s unreasonable to be upset about it
Yes, that’s the whole point
My full point has greater implications. If they’re really that bad at their jobs, this game’s days are numbered. We’re saying they can’t manage the game. You’re okay with the idea that the developers cannot manage their game?
Of course, you just read half of my sentences and then respond, so you probably don’t even know what I’m talking about.