I dont have a problem with the one shots i only have a problem with how often they can do it. I think there needs to be an increase in charge time for the one shot like widow charges up slower, hanzo pulls his bow back slower and so on.
I find myself being scared to dive a widow as a tank bc she can just headshot me on my way flying to her and get me to like 100 health before Iām in her face lol or sheāll just save her grapple for when I get there and sheāll drop down somewhere and then grapple back up but I canāt get back up there cuz I had to use my cooldown to get to her in the first place lol and Iām scared to dive hanzo bc of storm arrow. And it puts be in bad positioning while her team is likely backing her up with healing and damage
Yeah, these days lots of players in QP have pro-level aim but lack pro-level teamwork. This environment is ideal for snipers since other heroes donāt benefit as much from perfect aim and snipers require more teamwork to counter than to use. Itās really frustrating.
Why have balanced in comp, itās not a mode I play or care about, who cares about comp?
it hits hero select, it selects Winston
yes winston counters widow
Iāve explained this before. What do you do as Winston when there are 3 snipers spread out around the point? You dive one of them, say, Widowmaker and the other two hit you while youāre still mid-air either killing you instantly or leaving you low health for the Widow to pick off with her SMG.
Thatās just one example, of course but I feel like itās a good indicator of the problems we see in Quick Play where teams regularly have 3 snipers on them. I as a single player can only do so much.
Ideally:
You jump on widow after one of your allies make her use her hook. There are places you can short hop, and most of the time snipers are trying to kill other things and not the tanks (I know this one first hand as I play Hanzo). Thatās an easy widow kill, but even if all the snipers turn on you, now they arenāt focusing on your team and your allies can push in.
In my experience, a sniper heavy team falls easy to the 2 2 2 comp. A Rien aggressing with his shield up and a winston diving in and out can REALLY make them crumble.
Now, thatās if the 2 2 2 team is co operating. In my experience, youāre more likely to see the rien charge in and get smoked. Thatās why Iād rather be the tank.
Because they are the most fun. Git gud and counter them.
Feeling this. Hanzo especially is a nightmare in QP, heās so overtuned its a little embarrassing. I canāt help but wonder who on the dev team is a Hanzo main.
Iām one of those people that tryhard in QP, because I donāt like the comp environment. I donāt care to get abused in voicechat, and frankly the matches are just too long. That doesnāt mean that I want a completely chaotic meme overwatch experience though, I do value teamwork and tactics. I think I might have to take a break from OW because my salt levels are through the roof lately. TBH its not really fun any more.
Go Wrecking Ball or Hog.
Itās as if defense characters/tanks donāt exist in this game right? If people play the game like it is supposed to be played healers would be protected, tanks would be making space and dps would do their job, but nope instead we get tanks trying to act like DPS, actual DPS chasing kills, heck even the healers are trying to be dps!
Play the game properlyā¦problem solved.
I have quite the opposite impression in qp.
We get an Ashe, Widow, Hanzo, Ana (going dps), and a Soldierā¦ While here I am as the only one that actually moves to point. Doesnāt matter that no one is getting kills or I get lucky and take out 4 enemies with 3 team mates there, no one gets within 18m of the point.
Itās gotten to the point that if I get a team full of people afraid of the point that still donāt do anything in 2 minutes that I just leave (in qp).
I disagreeā¦
I think maybe youāve just had an unlucky string of games with strong snipers? In my quickplay games I struggle with the enemy widow maybe every 1/20 games.
You can switch to widow to counter, go genji or sombra or another mobile dive to take them out, or get in voice as a shield tank and coordinate with your team. Those are three solutions I find happening naturally in my gamesā¦
I play Hammond in deathmatch for the sole reason of doing that, although usually they switch to Sombra/Mei to counter me back.
Lucky ya!
Me, I get to fight those even more disgusting Torb, Orisa, Mei, Brigitte, Rein, XxxXxxx combo!
Sometimes I wonder whatās the point of playing an FPS game and playingā¦ Torb?! of all things!
Thatās easy if she doesnāt have any help, but if thereās Hanzo or Ashe nearby they will melt Winston and Dva in seconds, only one that can disrupt them and stay alive is Hammond, but heās harder to use for diving on places where snipers usually nest.
Shield tanks, Winston, Hammond, Sombra, Genji etc. Even Lucio is often enough. Who has problems with hit-scans in 2019? This thread is so three years ago.
I usually play with a group- so if thereās a sniper dominating us, I go either Ashe or Winston to outsnipe or dive upon. Most snipers donāt utilize their cooldowns correctly (as most in QP just play them to practice aiming) and itās pretty easy to get them to retreat.
Also helps; when grouping, to have a team that coordinates (even a little) with the dive/outsnipe (with either a shield/secondary diver/long-ranged healer/good peeler).
Snipers arenāt ever really a problem nowadaysā¦
Especially when you:
- A/D/Crouch spam
- Utilize LoS and good positioning to thwart the enemyās
- Always consider the sniper when being out in the open. Always.
Following these, you should be fine when dealing with long-ranged fighters in general.
Now sustain is a different story.
If there is one, itās not noticable. Iāve emtied shot after shot on widows and they just turn around and headshot me like its nothing. Looking at the killcam thereās barely any vibrations, only that which tells them theyāre being shot at.
That why I also start to play widow when needed.