Man I’m not even gonna read that cause all it screams is “Im upset”, typing another paragraph here we go
please stick to topic or see your way out. i want to have a discussion where we can debate solutions to a clear issue within the community. your response of ( im not even gonna read this your sad) adds nothing of value to this topic therefore has been flagged. feel free to respond if your on topic, thanks
please stick to topic or see your way out. i want to have a discussion where we can debate solutions to a clear issue within the community. your response of ( im not even gonna read this your sad) adds nothing of value to this topic therefore has been flagged. feel free to respond if your on topic, thanks
The biggest problem with smurf accounts on one-time-payment game like Overwatch is that the profit from extra accounts goes a long way, and the developers need to eat more than the remnants of Jeff’s belongings in his old office.
The solution is not to “ban” or “discourage” smurfs, the solution is to make having multiple accounts a larger player investment with some form of benefit to the player to encourage multiple accounts without damaging the quality within the game. That being said, banned accounts tend to generate extra income because the players typically just buy another account. So long as it’s not from a 3rd party site blizzard can still make money with effective well-timed ban waves (That don’t exist).
My suggestion would be annual hard SR resets. Make 4 seasons throughout the year, each one lasting 3 months. After the 4th Season have a hard reset. Keeping multiple accounts at the desired SR’s would be challenging with Decay, and likewise selling accounts would be difficult because after the reset getting the account back to that SR would require someone who isn’t the owner of the account, thus rendering the account useless.
Ban/suspend the players that participate directly in match manipulation such as “hard pocketing/boosting”, and “Deranking” as these severely impact the quality of the overall game. And of course take more severe banning measures (hardware/IP ban) for those who greatly violate the terms of service.
Yeah that logic is always pretty funny. If i’m even diamond and playing in a silver lobby that level of skill difference is not something people can just learn from. A diamond player will out aim, out position, and just generally run circles around the team. If the team realizes someone is carrying and starts enabling them (sticks a mercy to their butt, using Immo or nano always for them, dives in with this as Winston) it’s pretty much lights out. You can try and counter play but in general smurfs smartly pick characters with hard carry potential that you can’t just counter with picks if you’re way below their level in other ways. The game would be pretty broken if someone at 20 percentile (silver) could beat someone at 85 percentile (diamond) by just counter picking. Even mobas don’t allow that and they’re all kit.
As an example a Tracer or Widow doesn’t teach you much about the game by just hard carrying through mechanics. Maybe you learn a couple more flank routes, a couple more sniper perches or some clever ways to bait the enemy. It doesn’t really matter very much.
You can use those new flank routes or new perches but if your mechanics don’t allow you to hard carry in the way they did it’s not helpful. You can be aware of those spots and it might help you occasionally not get blind sighted but the gulf in mechanics is not gonna change from that.
And in smurfing (I’ve done it a little on both OW playing with friends and way too much on another game I was actually good at unlike OW) we typically play in a way more aggressive manner than would be done in a game at the correct rank… unless of course you get punished a couple times and forced to take it more seriously. You don’t play reserved or in a solid way taking good risks. You just do whatever the heck you want and roll people with the mechanics gap. So even if someone is paying close attention that’s usually not the way to play to rank up. Frankly if you had to play the same way as you do in your correct tier that would take away more than half the appeal of smurfing for some people.
OW is generally more about good decision making and positioning but enough of a mechanics gap on the right character lets you ignore those rules and pop off. So even if someone is trying to make the best of it and taking mental notes they’re probably actually learning an objectively bad way of playing the game.
I’d argue you can get some solid value by playing against someone quite a bit stronger than you. But when the gap is huge you’re not even gonna be able to put a finger on what you should do. And frankly if the gap is huge there’s realistically not a way to pull of a win most the time. You can make it a bit harder for them by counter picking and focusing but overall it’s just gonna be a heavily lopsided game that’s a waste of 11 players time. I feel pretty guilty for the time I spent smurfing now. I wonder if the people posting here defending it would look back on those posts a few years later and cringe. But I’m not too hopeful about that tbh
No… no… and just no… ALL they have to do is make your first 25 levels of MMR affect your initial comp placement matches…
i think they should up the lvl to participate in comp to 100 …this alone would solve alot of smurf/booster/selling account issues
at this point i’m sure 9/10 veteran accnts (gold border+) would rather spin the wheel odds and go against other veteran accnts t+/- 1000sr, then face sub lvl 300 freshies (yes ppls alts are lvl 300).
xp != skill but it sure helps with match quality, consistency, and mutual respect.
no place for freshies in veteran games.
if i zone in on my main and i see freshies i may as well be entitled to full sab the match. why bother trying if it’s not fun? definitely not fun vs. incognito freshies hiding on alts hiding on closed profs.
I’ve always liked this idea. It would allow legitimate new players time to adjust to the game before just hopping in comp and terrorizing games.
Although I feel it might make the botting issues much worse in QP/Arcade. It definitely wouldn’t eliminate the amount of smurf accounts, but would perhaps slow them down to make them more manageable alongside another plan of action.
blizzard can’t do that wtf only playstation or xbox can make it where u have one account
it’s entirely a server-side blizz controlled authentication process so they 100% can ban duplicates.
they just don’t, because every 1000 alts is another foot length for bobby’s yacht.
They have a lot of ways to do this (cd-keys, IP locks, MAC verifications) as well as ALL RIGHTs TO PROHIBIT ANYONE WHO BREAKS THEIR TOS FROM PLAYING with or without notification. the notion that ANYONE feels multiple accounts is ok is proof enough of how bad this issue truly is… the game uses data sets to create fair and close matches based on data collected…if you always go make new, fake, extra, alt, smurf accounts you will always be dealt a better hand than the opponent team (BARRING THEY DONT END UP WITH A SMURF,ALT,EXTRA,FAKE ACCOUNT THEMSELVES)
I dont like smurffs either. But I dont think they should be banned. Match maker needs to do its job RIGHT. Plus IP bans do nothing. Not to be rude. But I would recommend 2 years of Cisco networking classes and a few COMP TIA courses.
the issue here is that the players that smurf,alt,fake account,boost,etc literally trick the matchmaker into thinking IT IS doing the job right. i have flipped and flopped ideas for along time debating smurfs and no matter how i look at it i always come to the conclusion that it is a gross manipulation done for an unfair advantage. it would be like mike Tyson entering an amateur boxing tournament under the psuedoname mick tonksin… i mean he would be in the same weight class as all competitors (sr range) and have a professional record of 0-0 ( data sets to compare). but as soon as the bell rings its game over ( unless you expect an unnamed amateur to beat up one of the greatest ever at the sport for which i would recommend you look up some of his fights). this is just facts
Hating on smurfs but doing account sharing themselves… The irony
ive never shared nor had an extra account? 14 years ive used this same account
“When a player is reported in a match of Overwatch any additional reports will not weigh in determining actions. It’s determined by the number of matches reported and if there is clear evidence of consistent disruptive behavior. So calling for a player to mass report another is pointless.”
mass reporting does nothing, and releasing peoples personal information to online forums is a morally questionable act and probably illegal somewhere. especially since you are abusing the report system by reporting smurfs/alt accounts because no where is it against the rules or tos
You’re not the op thought.
People having multiple alternative account in Overwatch. Apparently seems like the world is ending everyday for this community
Did you copy this from one of my posts years back on this or something?
I’m not saying this is a BAD thing okay.
I made a post about the whole “mike Tyson” reference some odd years back on a discussion post about how bad smurffs really are. But yes, There are some REALLY bad issues with match maker. Deju Vu! none the less!
I dont think Blizzard will ever get their act together on fixing match building.
Today, I ended up spending 2 hours trying to get a decent match of Overwatch Arcade Quickplay classic, and got 3 games in. Thats it. it was CAUSTIC stacks, and CAUSTIC SMURFFS. So bad that I left every match except 3. It has been at its absolute WORST.
I wish they would start to show pride in their work again when it comes to their servers. Instead I truly wonder what they are thinking at this point. The SERVER PROGRAMMERS for match maker are folks that I just don’t have nice things to say about. Much of what I can’t even repeat here (if any or at all).
Their artwork and character design department always does well. But when it comes to Match maker… its hot .