Sleep dart needs to be removed for OW2

we are really doubling down on the whole no counters for dps arent we?

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It’s funny, because apparently that’s fair game, but Ana’s sleep is too core to her identity to remove…

Like, the favoritism is crazy.

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The REAL questions are:

  1. Will they balance Brig - right now 99% of people don’t know how powerful she really is without a visual on inspire.

  2. Will Bapt lamp be moved to an ultimate instead of an ability. Zen’s is an ult - to put into perspective.

Its one of the best CC to stop Roadhog :laughing: The best way would be to nerf the hitbox size of the ability coz I remember its quite huge.

Exactly. It’s a skill shot so it should have a pay-off! :wink:

It’s essential to her survivability and it’s on a 15 sec cooldown.

They also said that they’d tune down hyper mobility, so should they also get rid of GA for Mercy?

Yeah idk why brig cant keep her 1 second stun but ana can keep her infinite range 4 second sleep lmao.

They actually never said this. They said “Hyper-mobile dive characters are likely going to be an issue, but we’re looking into it.”

Then they also said “In our playtests, Dive is dominating, so we still need to look into that.”

Mercy is most definitely not a dive character.

I VERY much doubt they will tune it down as much as it would need to be tuned down.

There is middle ground to be had. Make it a slow instead of a sleep, and it wouldn’t be so bad, IMO.

They did, they mentioned heroes like Wrecking Ball and Doomfist.

At that point, she might as well be allowed to heal through enemy barriers if she has no real way to protect herself or get out of danger, since she already has to position herself far away from the team for better angles on multiple teammates.

Doing something else that doesn’t allow Ana to increase the distance between herself & her pursuer is literally suicide for her.

The best way I can think of to change the Sleep Dart without making the player completely incapacitated, is to turn it into a dart that gives the enemy “Drowsiness”, where the player is super slowed in attack speed & slightly slowed in movement speed, similar to Mei’s freeze in OW2, but more effective than Freeze, since I’m sure Dart will continue to be highly telegraphed in its animation & remain as a projectile with a long cooldown.

Yeah lots not pretend like it’s not blatantly broken as hell either.

“just a 0.7 second stun” that leads into basically a guaranteed kill combo that requires no mechanical skill WHATSOEVER to pull off.

Also “WAHHH SLEEP DART IS SO EZ TO USE ON TANKS”

Flashbang → literally harder to miss with than land on ANY character.

If they don’t nerf tracer immensely, the support cast is going to need some form of CC to deal with her. It also getting a cooldown increase nerf going into OW2. They can easily just nerf its duration on tanks.

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L + Ratio

20characters

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Which is why I used the word “mostly” and not “entirely”, yes.

If you leave a tank sleeping for the full duration then ok, you have them out of the fight for 5 seconds. But even if anti’ed you can still move around and do stuff. You can still position behind a barrier or terrain and play a little more defensive during the anti.

From the wiki: " If a sleeping target takes damage, the target will wake up prematurely in 0.5 seconds.".

Mei freeze lasts for 1.3 seconds after getting fully frozen.
Mei blizzard can keep you frozen for 1.75 sec. (blizzard duration 4.25 sec - time to get frozen 2.5 sec)
Cassidy flashbang is a 0.8 sec.
Reinhardt earthshatter 2.5 sec.
Doomfist uppercut 0.6 sec cc.

All of these are longer then the 0.5 seconds it takes to regain full movement from sleep upon taking damage.

yet none of those are as good as Ana sleep

But something something central to her character.

Mei’s ability to freeze people, forgettable.
Ana’s sleep dart? Just too iconic!

However, there’s an entire second of “grace period” where you can shoot the target while they’re stunned and they won’t wake up. That’s why you can have things like someone getting flung across the map with a boop and not waking up (because it activated in the first second of the sleep)

Meaning if you shoot straight through the sleep, it functions as a 1.5 second stun.

There is NO situation where Ana’s sleep is anything less than 1.5 seconds of stun.

Which is longer than Me’s 1.3 second freeze, Cree’s .7 (NOT .8, it was nerfed) flashbang, doomfists’s loss-of-control for .6 seconds (NOT a stun, they can still shoot, they just can’t move) or literally any other hard CC in the game.

And all tanks have ways to block it.

So really to me it seems like a skill issue.

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