I kid you not when I say 80% of the userbase, including myself, has been struggling massively with latency spikes. Even friends or content creators with high-end PCs and ISP’s connected to ethernet are experiencing massive latency spikes.
I myself run at a solid 53 ms every game on average, with a stable ethernet connection. But now, my ping spikes have been MASSIVE on particular maps. By massive, I mean 344 ms +
Not just overall in Overwatch itself, but any map that has a certain size? Is massively affected. Examples include Dorado, Eichenwalde, Rialto, and Havana.
The problem, for me, happened when WOW Classic was released. It happened on the same night it released and has been consistent for me and my friend group, along with people speaking in general OW chat, since.
The support team keeps saying we need to include our WinMTR stats every time someone brings it up, then doesn’t respond with any useful information whatsoever to solve the problem - if they do respond, it’s redundant and confusion from the support team.
At this point, I think it’s obvious that if so many users are being affected across multiple ISP’s, it’s not the playerbase. It’s something that happened with Blizzard’s servers.
I am here asking on behalf of the entire playerbase: Please, dev team or support - look into the servers themselves and try to troubleshoot. Please patch this out, because I genuinely don’t believe this is a player-exclusive ISP issue by the sheer number of reports and forums I’ve read on here regarding this.