How about changing damage amp effects to not affect crit damage? And maybe give tanks resistance to crit damage, something like 50% less bonus crit damage received (i.e. a 2x multiplier effectively becomes 1.5x)?
50% is too much lol 30% would be fine
It’s a spitball figure, like how I said 2 years ago that dps should get a 20% healing reduction for 2 seconds for whoever they shoot passive.
https://us.forums.blizzard.com/en/overwatch/t/dps-role-bonus-change/726192
You can blame me for the apocalypse when I call it.
oh dang unedited too hahaha we can blame you for this patch
id rather remove dmg amp effects from non ults and just find some other way to give tanks either better sustainability or kill potential (that feels fair)
Earlier this week, I had a thought that the tank passive should encompass all effects. The next day, Flats said he went to bed the previous night thinking about this very thing. I may suck at the game, but I’ve been playing video games long enough to know what good game design looks like.
sad thing is this is a terrible passive
the reason the dps passive feels so good is because its a passive effect that can be used proactively and its actually useful and more importantly it doesnt rely on anyone else.
the tank one is just passive, tank needs to be more self sustained and less reliant on the support role
cuz no matter what we do, if they still rely on the supports to keep them alive to the degree they have since season 1 then the role can never feel good
I saw a video of a top 500 Rein evaporating within two frames, tell me where the Rein player could’ve skilled out of that scenario. The biggest culprit is crit damage combined with damage amp effects. The obvious solution is to reduce this interaction.
and you misunderstood what i said
i said the heroes need to be changed beyond a trash passive, they need to be self sufficient
even with less crit dmg and a reduced effect on the anti heal, they’d still explode because they are so reliant on healing to stay in the fight
so they either have to be designed to be self sustaining but cant be healed OR they need to have improved kill potential
for reference if a zen (without discord) and a soldier were to land nothing but headshots into a tank with no armor, they’d do 436dps even with a 1.5 crit multiplier and theyd still have 14% heal reduce with a 30% reduction on the effect
this passive idea doesnt solve the tank problem, they’d still explode
also keep in mind this assumes only 2 of the 5 players are shooting the biggest target in the lobby, so even without perfect accuracy if the rein engages hes going to explode because hes from an era where you only played rein with a zarya on your team
this is an issue of his design not matching up to a 5v5 standard, not “omg ppl crit to much!!!” or “omg the anti heal passive is too strong!!!”
sigma can sustain himself for a while off just his barrier, grasp and cover. this is what all of the slow tanks need to be designed as for 5v5 to function
they have to either be dive tanks like winston, ball or doom where they can engage and disengage quickly or they need to be walking walls that have a specific threat range
Is this NerfHedshot’s alt account? No, bro. If they did that, they need drastically reduced health pools.