Generic role bonuses are a good idea that helps give each role some baseline identity, but the current dps one doesn’t cleanly fit the way Overwatch is normally played. It also feels bad that you not only need to score a kill or assist to even activate it, the actual bonus just isn’t very interesting and feels a bit underwhelming compared to the others. There’s also the general impression that tanks are overtuned in general, let alone specific examples (cough Orisa having two immortality buttons cough). We even have people complaining about dps Moiras again. A solution that helps these out would be a new dps role bonus that reduces healing received by something like 20% for around 2 seconds for enemies they deal damage to. This also helps characters like Sombra or Genji to secure kills without needing something stupid like a damage steroid or high burst potential that prevents people from fighting back. This does increase the value of tanks that can block damage and is unfortunately a double whammy to Roadhog, but I’m sure the billion dollar game company can figure out how to add a debuff cleanse and immunity when he snorts gas and make adjustments to all tanks to allow player choice to have value.
So, pretty much In essence, cauterize from Paladins?
As of right now, support players can barely stand on their own two feet, and this passive that you’d be giving to the dps would completely counter the supports’ current passive, which is their health regeneration.
This would just make supports even easier targets than they already are. I don’t think this is a very good idea in my opinion, but hey, it’s nice to see people agree that the new dps passive isn’t really all that great.
Their role bonus isn’t active while they’re taking damage, so this role bonus wouldn’t affect theirs.
I do agree that it’s not perfect and would probably require some upward adjustments to the non-healing parts of support characters’ kits, but solving these problems is what game development is about.