Since Blizzard Just Ignores Bastion

So clickbait title aside:

Bastion is useless in mid to high level gameplay and he needs a rework. Maybe you guys are planning on him after torbjorn, but I need to talk in case you aren’t.

-His ult is in most situations less useful than turret form. It’s only good competitive uses are to one shot players during a Zen ult, or to reach an unpredictable location; it’s main use. Reaching places Bastion “surely couldn’t be”.

-His playstyle relies on stupidity. Either he’s waiting for some idiot to not check his corners or he’s expecting a genji to reflect in his face too early. He needs to have more active ways to secure kills, like being able to win a 1v1, more on that in a sec…

-He is too slow. He has no movement options, I get that is part of his character but that makes him fundimentally unable to compete in a game so dynamic as Overwatch, even if he sees a threat coming, his only option is to shoot until him or the enemy is dead. Hoping your enemy will waste their options, or having to bait them out is his only defensive measure.

With all this in mind I propose a rework which is easily buffed or nerfed and not only makes him competitive but keeps what was originally fun about him and emphasizes it:

Increase all of his reload times a lot except for recon (and nerf recon damage if necessary), since his reload works even while he’s in a different form. Allow him to switch between all three forms at any time. Tank form does less damage, still useful in a one on one, but not a one shot, give it like, 8 shots and each does 50 damage 4 shots to kill a squishy (it’s hard to hit with because it’s a slow projectile), it also retains it’s same knock back on himself, but maybe a little less on enemies, yes it would still do self damage, so you have to know when to run instead of just having an escape option ready (since you can heal all the damage done by it between tank shots it’s still useful to get into positions out of combat, but wastes repair when in combat, also allows risk/reward for a higher skill cap). Recon and turret are unchanged except for the reload thing. His ultimate brings up his old frontal barrier pre-patch, except it works in all forms and only lasts maybe 10 seconds with an extra 500 hp, maybe have it instantly reload all forms too. All of this combined destroys his neche hero status, and puts him on a level playing field with the roster, while keeping old mechanics, and introducing new ones that further increase his skill cap.

Rant over, but on a more sentimental note:

I haven’t played overwatch in months, I miss this game that took over my life for a year and a half, I miss the thinking man’s shooter dream that the overwatch team once had achieved. I’ve loved Blizzard since my dad told me my drones could turn into a hive for my Zergy lings…

I was a die-hard blizzard fan, until you started ignoring me. You have a massive community, your minorities are now also large groups. Bastion mains unite! Stand against the tier lists!

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Yes. Bastion needs tank form as a ability, but 50 dmg is so low. 80 seems about right to me, since it cant headshot. From a design, look, and lore stand point Bastion is my favorite hero behind Widowmaker and Reinhardt. (god i love the idea of a giant man with a hammer who can magically glide on any surface and high speeds using just a rocket booster on his back)

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Changing it so that he would have all three modes all the time is a good idea. But i don’t see any point in having his normal mode then? Why not just stay in tank or turret all the time?
Make it so that he can’t heal in those, but gets back his old damage resistance?

For an ult, giving him a shield would work, but i think people would find it boring, and he would be a low skill character.
Let him turn into a heli? Fly around like mercy, but with his minigun?

No to healing only in recon, maybe give him heelies so he moves faster idk, you make a point that recon is somewhat underrated when you have tank and turret mode avalible at anytime (so maybe cooldowns?) but i LOVe the idea of flying bastion helicopter just YES.

I think if he had shields again when he ult’d that would be enough to put Bastion in a nice spot. He’ll be a niche pick, but some heroes will always be niche picks

Given that sentry mode doesn’t let him move.
If it does the same damage, and takes the same damage as now, it won’t work. A single barrage of hanzo’s storm arrows kills him.
At the moment he has 20% ironclad damage reduction, quite a wide spread, huge damage falloff, and doesn’t headshot.
Changing some numbers on those would make this mode more viable.
Let him survive hanzo’s abillity by giving him more damage reduction?
Remove the falloff and reduce spread so that he can fight back at range?

His sentry mode seems to be designed for taking down barriers, so giving him a bit better Iron clad, and perhaps make him do more damage against barriers?

Tank mode would be op If he did the same ammount of damage, but 50 would be way less than pharah. Let him do 75, that way he two shots tracer, and needs 3 for other dps.

Recon, just remove the damage falloff, and make him move faster. 5-10% faster.

Give sentry and tank mode longer reloads.

For ult, transform him into a heli with a minigun.
He moves a bit faster than mercy, gain 50% damage reduction, and it lasts for 10 seconds.
The minigun is the same as his sentry mode one, and still has a long reload.
Use the jump Key for movement. (hold for upwards and let go for down)

You don’t want Blizzard to try and help Bastion. Look at Sombra and Symmetra.

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Two heroes who got buffs? Why?

I agree that putting Tank on E would be a really nice rework for him, making him more fun to play and more skill-based. I don’t quite agree with the route you’ve gone with it though…

I’ve compiled some ideas from other Bastion mains, as well as some of my own into a Tank on E thread here: In-depth "Tank on E" rework for Bastion

In this one, the tank shells do 120 damage (reduced to 75 damage past 40 meters), same as a Pharah rocket, Junkrat grenade, Helix rocket… they also have a slightly reduced splash radius, and his ammo reloads similarly to Doomfists gun. He has 3 shots, and they reload at 1 per 2 seconds.

Sentry mode is changed to have a similar spread pattern as Hammond, 200 ammo, 1.5x multiplier headshots, and a 2.5 second reload time.

His ult buffs his different modes in different ways, and lets him transform between them faster to allow more varied use of it.

Ironclad has been removed as a passive, and is now only applied when repairing. It is now able to be applied in Recon mode as well, but again, only while repairing.

He dies from a non boosted hanzo with the current ironclad.
Removing it would make sentry mode impossible to pull of against any longer range hero. (hanzo, soldier, widow, Hammond, orisa)

Hanzo does 70 x 6 damage with the storm arrows.
It takes less than 2 seconds for him to fire.
He can shoot across the map.
Currently bastion takes 20% less damage.
56 damage per arrow.
That is a total of 336 damage at an instant.
Without the ironclad it is 420 damage.
Bastion only has 300 health.

56 damage per arrow, 4 arrows per second, 6 arrows total

56 * 4 = 224
224 - 75 = 149 (self healing)
149 + 112 = 261
261 - (75 / 2) = 223.5 (self healing for the remaining 0.5 seconds)
300 - 223.5 = 76.5

He lives with about 77 health. If anyone else is shooting him (which is likely), he’ll die. Or if the Hanzo shoots him with a full charged shot before or after the storm arrows, he’ll die.

If you’re talking about my rework (I guess you are, I got a notification for that reply, and it’s not on watching… It doesn’t say it’s a response though, I have no idea what the forums are doing :confused: ), I didn’t remove Ironclad, I tied it to self-repair. So Bastion still has the 20% damage resist, but only when he’s repairing.

He has to hold down repair then. And it will run out.
At the same time he can’t do damage.

Yeah, you have to choose whether you think you can kill the enemy, or if you should repair through the damage. It adds a bit more resource management to his kit…

Why not 120 like every other explosive weapon in the game?

recon is hitscan and deals more bodyshot dps than tank and can headshot so it has a higher bodyshot dps than tank and can score headshots and it can still move so it has that over sentry.

If he does 120 damage per tank shot, and even more in sentry why play recon?
He has way higher mobility in tank mode.

Because he can’t shoot forever. He has 3 shots, and they take 2 seconds each to reload. Being able to shoot 1 shot every 2 seconds isn’t nearly as good as sustained fire, even at 120 damage each…

And Mercy. Don’t forget Mercy. Blizzard is changing all the heroes who “aren’t meta” so that people will feel like they are doing something.

Recon would still only work If there are a lot of people in front of him, and then sentry would be better.

because recon does 160 dps on bodyshots and is hitscan and can move. Already it’s doing more if you hit all bullets than tank. If you hit all headshots it can do 320 damage. It can move as well unlike sentry. It has a bit of both, a higher dps and damage potential than tank and is hitscan, but doesn’t do as much damage as sentry but can move.

It’s the middle ground. More damage than tank less than sentry. Can move sentry can’t and is hitscan unlike tank.

I already explained this so IDK why you’re asking again.