Sinatraa: "I think when 2-2-2 came out it definitely killed it for me."

The game dies and no one cares because its playable for the casual gamer who needs the game to hold their hands between buying skins and subbing to their favorite egirls only fans. Everyone with a brain knew role que was going to kill the game. Taking player agency out of a game will make it less fun for players. Its not a hard concept to understand.

Don’t worry OW2 will be the PvE experience that everyone really wanted and they wont have to worry about PvP being good anymore.

The way i see it is the faster OWL is gone, the better for everyone.
To a degree,i think even Blizzard realized that OW as an e-sport is done,thats why they are going the PVE route in OW2.

That being said the game would be in an infinitely better state if the developer team would have been expanded properly and focused on content what everyone can and would like to enjoy instead of trying to balance the impossible harmony between pro-play and casuals and developing garbage like world cup viewer. Instead we could have a variety of new core gamemodes or just arcade stuff.

As much as i hate Fortnite, pretty much no one can deny that it handles content very well. New cosmetics every week is just an example of it, constant changes on the map itself, huge events like the black hole thing. What OW has compared to that? “Hey here is a new hero, now go and afk on one of the streams for 3 spray, isnt that fantastic?”

The time between hero releases are a joke as well, it took 7 months to get Echo out after Sigma and look at what that thing became even after that 7 months of incubation…one would think its at least polished,working properly and has a clear identity. Instead its an overpowered flying tank buster DPS hero which was originally intended to be a support oh and it also happened to have an unfixable bug that actually locks someone out of hero changing for a short period of time.

Apart from the time when a new hero releases, the basic lootboxes didnt got anything new since Blizzard World release. Even then it was a just a few things. We got more OWL exclusive skins than what we got in that 1 lootbox update. Hell, now even the events are getting less and less stuff to unlock than it used to.

To keep a playerbase invested in something, it needs something shiny to work towards. Even when the gameplay is the manifestation of suffering itself, people will play because they want rewards. Watching your SR playing rollercoaster is not exactly motivating especially because most of the time it dosnt even matter what you do during the match, your teammates decide if your number goes down or up. You can work your backside off and try hardcarry your potato team and still lose,but the next match be semi-afk and watching netflix but being hardcarried to victory.

If the game actually could decide what it wants to be, that would be awesome, but until then its spiraling out of control and both sides of the coin remain unsatisfied as hell, no content for casuals and horrible competitive scene.

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I understand where he’s coming from and not saying he’s wrong. But also consider DPS was basically non-existent in owl before 222 due to goats. Im fairly sure Blizz said one of the primary reasons for adding 222 was to help with balancing and prevent things like goats from happening again? If so it’s tough to say which is better for the league. Alot of DPS players who are even better than Sinatra either rode the bench or were stuck playing Zarya/Brig. The entire flashy role was just gone. Striker, Profit, Fleta and other basically God tier DPS getting to play dps is the best part of owl this season for me personally.

YouTube is a job. You have to make money doing it.
I never understood the hate.

Generalisation is a toxic trait btw

Irony is extemely high here.

Popular anti 222 argument:

“Get rid of role lock cus I need quick dps que times and ‘VaRiETy’ but dont care thats lots of people love it and if it comes at the expense of structure, balanced team comps, enjoyment of other roles and a more competitive gameplay experience.”

Popular 222 argument:

“I want 222 so all 3 roles can be enjoyable and be utilized consistently and effectively, people can no longer ruin competitive games by switching across roles or picking 5 dps. it makes more consistent competitive games and reduces coinflip games”

Hero bans are ruining it for me. 2-2-2 is fine, I tried playing open-queue again, but nothing would die. The game just isn’t balanced for open roles anymore. As much as I love my triple-DPS Chengdu comps, I don’t think it’ll ever come back.

It’s just that oftentimes those that want 222 are those that throw a hissy fit when their team mates do not switch to something they think they need right now. It’s those people that pre 222 picked DPS first and then expected everyone else to support them and provide tank.

This pretty much is what 222 boils down to. It’s to ensure that DPS players get their carry. Meanwhile most games played in open comp actually do have a proper composition. Most likely because those that always instalock DPS have found what they are looking for in 222. The only compromise is queue times.

I think it’s a pretty good outcome right now. I just wish open comp was a bit more visible.

Yes I am biased and judgemental. I am being a bad example of a human right now, but at least I acknowledge that. The reason is that I am sick of all this bickering within this community. All these wars between players that pretty much want the same thing - have a good time playing a computer game - are extremely tiresome and now I’m part of it. GG.

It is really strange becuase I thought the majority loved role queue with every fiber of their being. Wonder why people just keep bringing up Sinatra’s opinion given that the majority disagrees. So weird.

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Congratulations on correlating 2 things that have nothing to do with one another.

I am not talking about what they say or dont, I am talking about the trend of OW pro players and streamers leaving the game.

You can choose to believe whatever the hell you want, but denying it is happening for legit reasons and not childish behaviours is basically denying reality.

Absolutely false pal.
Re-read my statements again, i said fails to provide logic, in which universe did they fail to provide logic? They are leaving becaise high profile competitive players want:

  • More balanced game (Riot is historically better than Blizzard at this)
  • More individual and mechanical skill based game (1 player can clutch games way more often and way more effectively)
  • Better netcode (god knows the amount of no regs in OW is ridiculous)
  • Better servers (64 vs 128 tickrate)

Many of us said that High competitive player profiles would leave. Many 222 supporters and others claimed it was a bluff, like the boy crying wolf … well mate, it is happening, just like me and many others said.

You can just be in denial, or accept that we were right. Your choice :man_shrugging:

And I didnt. Also you should stop with the repetition already mate. You literally posted 3 paragraphs saying the same with different words, trying to call me out and failing miserably to do so:
Correlation doesnt equal causation

Again, many streamers and pro players already stated reasons. Instead of bashing on a strawman that is relatively correlated to what is happening here, try to argue AGAINST the reasons they are leaving.

Most games in open comp do not have a proper competition i have yet to see a game with both healer & tank it is one or the other 4-5 dps is the norm

I wonder if not being a regular in the Shock team plays into his dislike of 2-2-2

Why should his opinion matter over the masses?

It’s flawed, but 2-2-2 is the best thing they’ve added to Overwatch. Just cause he’s some pro player with a ‘fancy’ trophy doesn’t make his voice more valuable than the vast majority.

Seriously, it’s all the pros players and GMs that wanted role queue, and now they’re saying ‘Uh, role queue is bad’?

You can’t have it both ways. So suck it up, and deal with it.

the queue times for dps are terrible, but open queue is GOATS abusers. 1-3-2 fixes both these, swear if this came to competitive i’d play nothing else.

Or we could just revert it because it was a mistake.

You cannot have meaningful SR with two different modes, and then there is the fact that balance is for 2-2-2 currently. Its just not as simple as “have two modes”.

Imagine thinking that 15+ minute queue times aren’t more serious than sometimes getting a team that wont switch.

Every forum poll has shown that dps players are an extreme minority on these forums. It’s unsurprising that people who are largely unaffected by queue times dont dislike 222. The forums do not represent the community as a whole.

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Literally any time someone has a complaint, people say ‘‘Don’t like it? leave’’
Why is everyone surprised that this is exactly what people are doing.

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Definitely. Sinatraa even mentioned hero bans in his tweet but apparently 2-2-2 is what stuck out to OP

Role Queue has been a net positive for most players, but it’s easy to understand why an OWL player, who doesn’t have to matchmake with randos for most games, wouldn’t like it.

Hero pools however just haven’t been working well, and should be converted to a more traditional pick/ban system or at least go back to the “Jeff’s Pick” format. Either way, open queue should be a permanent competitive mode.

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The guy has to stream, and presumably watching someone in queue for 15mins isn’t the kinda content that attracts/keeps viewers?

Valorant = the ‘in’ thing that people want to watch.
Valorant also = same queue times for everyone because there are no roles. From a business perspective it makes sense to make the switch.

Plus people just get straight up bored of doing the same thing over and over and over again, and Overwatch is an old game.

Good Luck to Sinatraa. I however disagree with him & think Valorant is very boring to watch & play

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