Previously, I’ve tried to add extra utility to Moira to her but had some major consequences. This version will keep her identity the same, and also emphasize her dualist nature of healing and dealing damage.
Biotic Grasp
In my opinion, Biotic Grasp should be the main theme of Moira’s healing/dps identity. Why should one thing overshadow the other? Experimental Moira is literally a healbot who can barely fend off flankers who she is supposed to counter. Meanwhile, her dps beam width is still absurdly huge which should be addressed.
Biotic Grasp’s Healing
Biotic Grasp’s healing should retain its 65 healing per second because that is the perfect value for her to be a strong healer who doesn’t give out any extra beneficial buffs to her teammates.
Biotic Grasp’s Damage
Her damage, on the other hand, needs some big changes. Its beam width (or mini lock-on, whatever you want to call it) should be lowered to around 0.3 width, unlike its current width which I’m assuming is around 1 meter. While people may want her range reduced, I think it’s needed for her as she is a backline hero who needs to manage her resources properly. Its DPS however should be upped to 65 dps, the same value as her heailng. This helps with her healing/dps identity and also increases her skill ceiling. Due to the decreased survivability, her lifesteal will be increased from 20 to 25.
Biotic Orb
Her Biotic Orb right now is still heavily encouraged to use healing orb which helps with the survivability of her teammates. However, I want her damage orb to be more viable, while not making it cancerous to deal with (ex: rng bounce and randomly kill you). While I will go over more specific details on each orb, the projectile will now be at 18 meters per second; a half-revert. However, the latch-on speed will decrease by 15%. Biotic Orb will now explode in contact with a wall that will either do damage or healing depending on the orb.
Healing Orb
Healing Orb’s healing per second has been decreased from 65 to 60. Healing Orb will now drain Moira’s Biotic Energy with half of amount as her Biotic Grasp healing. In Gamepedia terms, that will be 10 biotic energy per second (opposed to 20). If her biotic energy runs out, the Healing Orb will immediately explode and heal 65 hitpoints over 4 seconds with a 4 meter AoE. If you use Healing Orb when you have no biotic energy, it immediately explodes. If the Healing Orb collides with a wall, it will heal 65 hitpoints over 4 seconds. The radius has also been decreased to 4 meters to increase skill ceiling.
Damage Orb
Damage Orb’s damage per second is increased from 50 to 60. The threshold will also be increased from 200 to 300. Damage Orb will now replenish biotic energy by half of the amount of Biotic Grasp. That would be 9.38 biotic energy per second. However, there is now a penalty for using Damage Orb with full biotic energy. If you use Damage Orb and your biotic energy is full or becomes full, it immediately explodes to deal 65 damage over 4 seconds. If it hits a wall, it will deal 65 damage over 4 seconds.
Fade
No changes needed.
Coalescence
Balancing Coalescence is kind of tricky. I want to go with the theme of duality and even out the hps and dps. However, 70 hps in an ultimate is pretty bad for a healer like Moira and 140 dps? Forget about it. In the end, I’ve decided on keeping her ult as the same as it is already balanced.
Achivements
Now, Moira is a properly dualist with healing/dps capabilites that has a higher skill ceiling to achieve. Her Biotic Orb now requires more skill on where to throw and get the most out of. She is still an easy hero to pick up but is much harder to master.
How it looks on Patch notes (I’m just counting experimental Moira as live Moira)-
Moira
Biotic Grasp (Healing)
- Healing per second decreased from 70 to 65
Biotic Grasp (Damage)
- Beam width decreased to 0.3 meters
- Damage per second increased from 50 to 65
- Self-Healing per second increased from 20 to 30
Biotic Orb
- Projectile speed decreased from 20 meters to 18 meters
- Latch-on speed decreased by 15%
- Now explodes when touching a wall
- Healing Orb will heal 65 hitpoints over 4 seconds
- Damage Orb will deal 65 damage over 4 seconds
Biotic Orb (Healing)
- Healing per second decreased from 65 to 60
- Healing Orb will now drain Biotic Energy by 10 per second
- Will explode if Moira runs out of Biotic Energy
Biotic Orb (Damage)
- Damage per second increased from 50 to 60
- Threshold increased from 200 to 300
- Damage Orb will now recover Biotic Energy by about 9.5 per second
- Will explode if Moira has full Biotic Energy