General
- Reverted the change that made knockback the same to all heroes regardless if they had some form of knockback resistance.
- Damage reduction from armor now decreases 25% from Hitscan and projectile weapon damage over 10. (Otherwise damage below 10 are still 50% damage reduction)
D.Va
General
- Critical Hitbox decreased by 10%
- Health/Armor ratio changed from (400/200) to (300/300)
Fusion Cannons
- Movement speed penalty decreased from 50% to 30%
Defense Matrix
- Range increased from 10 meters to 12 meters
- Duration increased from 2 seconds to 3 seconds
Orisa
General
- Armor increased from 250 to 300
Fusion Driver
- Damage increased from 11 to 12
- Weapon spread decreased by 10%
- Reload time decreased from 2.55 seconds to 2 seconds
Fortify
- Cooldown decreased from 10 seconds to 8 seconds
- Damage reduction increased from 40% to 50%
- Orisaās hitbox now counts as an environmental object (could block things like dva bomb or earthshatter)
Reinhardt
Rocket Hammer
- Damage increased from 75 to 90
Barrier Field
- Health decreased from 1600 to 1200
Charge
- Cooldown decreased from 10 seconds to 8 seconds
Roadhog
Scrap Gun
- Damage decreased from 6 to 5 (Maximum 125 damage)
Take-A-Breather
- Cannot grant enemies ultimate charge while channeled
- Cooldown decreased from 8 seconds to 6 seconds
- Allies within 10 meters of Roadhog will receive a 30% damage reduction for 5 seconds
Sigma
General
- Temporary shields no longer grant ultimate charge
New Passive: Gravatic Curtailment
- Shield health now acts like armor health but with regeneration
Experimental Barrier
- Health decreased from 900 to 700
- Recall cooldown activates immediately rather than when the Barrier is placed
Kinetic Grasp
- Cooldown decreased from 10 seconds to 9 seconds
- Can be cancelled by pressing ability 1 again
- Shields will be retained
Accretion
- Direct damage increased from 70 to 90
Gravitic Flux
- Can no longer be interrupted before targets begin falling
- Ultimate cost increased by 10%
Winston
General
- Armor health increased from 100 to 200
Wrecking Ball
Piledriver
- Affected playersā loss of air control increased from 0.5 seconds to 0.8 seconds
Ashe
The Viper
- Magazine size decreased from 15 to 13
Hanzo
Storm Bow
- Damage decreased from 125 to 80-125 (Experimental within Experimental)
- Falloff damage is reversed (Elevateon damage?) starting from 1 meter to 20 meters (Experimental within Experimental)
Widowmaker
Widowās Kiss (Secondary Fire)
- Critical hit multiplier decreased from 2.5x to 2x
- Maximum damage increased form 120 to 130
Symmetra
General
- Shield health increased from 100 to 150
Photon Projector (Primary Fire)
- Damage ramp up speed increased from 1.33 seconds to 1 second per level
Photon Projector (Secondary Fire)
- Damage decreased from 140 to 120
- Maximum charge time decreased from 1 second to 0.8 seconds
Teleporter
- Cooldown decreased from 12 seconds to 9 seconds
Junkrat
Frag Launcher
- Projectile size increased from 0.2 to 0.3 seconds while on air
- Reverts back to 0.2 seconds once it hits a wall or ground
Ana
Biotic Grenade
- Duration decreased from 4 seconds to 3 seconds
Brigitte
Barrier shield
- Movement penalty decreased from 30% to 20%
What I tried to do: Reduce the gap between a main tank and an offtank. Probably failed miserably, but oh well.