Well, here’s a radical thought on how to balance tanks.
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Change how Ult Charge works.
- Only get Ult charge from kills, heals, selfheals, and passively.
- Except for Pilot D.va
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Give all Tanks a passive that bodyblocks Earthshatter and similar Ults from passing through them.
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Lower cooldowns on the mobility for high mobility tanks, to keep snipers in check.
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Then maybe throw in something that does a teamwide cleanse against BioNade. Like Brig Ult. Or maybe the initial cast of Mercy Ult.