Tank Hero Balance Changes
Doomfist
Rocket Punch
- The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.
Developer Comments: This quality-of-life improvement streamlines the transition between charging up an empowered Rocket Punch and another ability by removing the requirement of pressing the cancel input first.
Junker Queen
Carnage
- Impact damage increased from 90 to 105.
Reinhardt
Earthshatter
- Knockdown duration increased from 2.75 to 3 seconds.
- Shockwave range increased from 20 to 25 meters.
Sigma
Experimental Barrier
- Movement speed increased from 16.5 to 20 meters per second.
Developer Comments: This change will improve Sigma’s ability to protect allies that are further away from him.
Wrecking Ball
Grappling Claw
- Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.
- Now has a 1 second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.
- The maximum duration timer no longer triggers unless he reaches ramming speed.
Adaptive Shield
- Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.
- Enemy and ally detection radius increased from 10 to 13 meters.
Minefield
- Health increased from 50 to 60.
Developer Comments: The general goals here are to add a direct way for Wrecking Ball to support his allies aside from purely enemy team disruption, make the hero more approachable while also adding more avenues for skill expression, and improve quality of life around the grapple.
Damage Hero Changes
Sombra
Virus
- Total damage over time decreased from 100 to 90.
Tracer
Recall
- Cooldown increased from 12 to 13 seconds.
Pulse Bomb
- Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.
Developer Comments: There is now more downtime before Tracer can safely reengage after driving her away and Pulse Bomb will require more precision.
Venture
Drill Dash
- Impact damage decreased from 60 to 40.
- Damage over time increased from 40 to 60.
Clobber
- Impact damage decreased from 40 to 30.
- Damage over time increased from 30 to 40.
Tectonic Shock
- Vertical knockback decreased by 30%.
Developer Comments: We are redistributing the damage on some of their abilities so that positioning relative to the enemy and tracking a target are more important for dealing maximum damage.
Support Hero Balance Changes
Developer Comments: We are shifting support power around for further fine-tuning after the Hero Trial last season.
Illari
Solar Rifle
- Primary fire recovery increased from 0.2 to 0.25 seconds.
- Secondary fire heal-per-second increased from 105 to 115.
Lucio
Sonic Amplifier
- Damage per projectile decreased from 20 to 18.
Sound Wave
- Damage increased from 35 to 45.
Lifeweaver
Rejuvenating Dash
- Heal increased from 50 to 60.
Tree of Life
- Pulse healing increased from 75 to 90.
Moira
Biotic Grasp
- Damage per second decreased from 65 to 60.
Coalescence
- Self-heal per second increased from 50 to 55.