Okay, which specific professional gameplay designer are you quoting?
For me it’s primarily Tom Cadwell, Sid Meier, Mark Rosewater, and Robin Walker.
Show me anybody in Top 500 or OWL with a more impressive list than this.
Did you read what you said? Because you posted a bunch of dive heroes, and now you’re rejecting the idea they’d need to constantly Dive the Widow.
It’s not personal dude. I just don’t see a moral or business justification to screw over the vast majority of the playerbase, and greatly hamper it’s capability to grow the playerbase over a teeny tiny itsy bitsy amount of players.
You honestly believe with every modern FPS game in existence going out of it’s way to focus on making Snipers less frustrating, that there’s nobody who would prefer less sniping in the game? Not even a 1% of fewer. Especially if they grow the total amount of players?