Rubber banding Without Lag

I get severe rubberbanding on my PC. No other games have this problem.

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Happening with me over 10 times a game getting to a point where its super frustrating and effecting gameplay because it wss nothing like this on ow1 never experienced lag like this even when i played with people across the country. Really hope this is fixed soon

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I think it’s weird that it’s happening with training bots. That means it’s not a connection issue, especially because it sounds like we all have good ping. Nice to know I’m not the only one. Might as well call this the beta again :man_facepalming:

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I’m having the same issue; I posted it on reddit. Is this what you’re all having?

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same here

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started having this exact problem yesterday, that video is a perfect example of it and I have tried rebooting, restarting, changing video quality and nothing. my FPS and ping are fine, tis only the models of characters which aare rubberbanding and I cannot hit or land my shots.

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Yes! Exactly; there must be some commonality we all share. GPU’s, CPU’s, Motherboards? Anything. Or would this be an issue with Overwatch itself.

Windows 11? I don’t know, I’m just trying to think of common things.

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Having the same problem on Xbox. Makes the game unplayable.

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Yeah same problem its aggravating and would love to know if/when there’s a fix for it

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To the people who showed those videos, yes, that is exactly what I’m talking about. It happens less now, but it’s still in every game at least a couple of times. Again, with no frame drops or anything.

Is the best video I got of this. Yes it is the same match.
As some were saying, this occur in every match. Heck even in custom games this occur.
However I have not had it do it in the training range for some reason.

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I’m having the same issue. Worked fine yesterday when the player queue was up now it’s basically unplayable :confused:

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This is actually becoming an even bigger issue tonight. Of course they won’t even bother looking into it unless it affects their precious streamers who have dedicated connections or their Asia markets.

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Okay so I’m not the only one getting this, it’s really frustrating and happens frequently in a match

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Seriously ActiBlizzard, communicate with us already on this game breaking bug. To many of us are reporting the same issue. This really started when the que system went away. I am seeing things I have not seen since I was on 56k over two decades ago. I am seeing the game attempting to catch back up, missing frames populating out of the blue, and projectiles not even being shown. My ping/latency is great until a hop before the server location.

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Any input from Blizzard yet about this issue?

Have they addressed it etc.

What about people on PC; anybody playing Windows 11, 30 series GPU’s?

Anyone think of any similaraties we may all share.

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Problem has gone away for me (for now). Didn’t do anything, just came back to the game after a few hours passed.

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Can confirm this exists even on Chinese servers (Mainland China). It’s not a region problem but a global problem. Maybe some network code in Gen2 Overwatch sucked and made this rubber banding situation happened?

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I think its a problem with OW itself seeing its also on Console.

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I’ve been getting rubber banding as well, but only when connected to the “ORD1” (chicago) server. When I’m connected to “LAX1” (LA) or “GUE4” (DC), I have no issues.

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