Since pellet guns can do both crits and hits, and knowing if you got a crit on a pellet is essential for understanding how much damage you’re outputting, here’s a thought… why not display both red and gray hitmarkers at the same time?
0% crit – normal gray hitmarker
100% crit – normal red critmarker
30% crit – normal red critmarker + rotated “plus sign” gray hitmarkers
<30% crit – normal gray hitmarker + rotated “plus sign” red critmarker
Honestly they should just rework shotguns to make them deal consistent damage, no RNG involved. They could remain the same visually, just improving the logic, like so:
Certain shotguns’ damage could be more or less affected by damage, instead of every single one dealing half damage
Consistent spread pattern, no RNG
Damage and crit logic determined by how close the center of the shot (crosshair) is to the critbox, and therefore the crosshairs (like your suggestion)