Role queue KILLED the game

Sure, let’s do that. If the playerbase is dwindling because of the long wait times, shouldn’t they be getting shorter? Are tank players leaving because of their instant queues? Are supports leaving because of their reasonably fast queue times? As far as I know, the queues for DPS (in ranked at least) have only gotten longer over time, which indicates that there’s a fatal flaw in this logic.

Well, obviously if there are few tank players (which there are), RQ games are going to have longer queue times than the previous mode of just accepting all players. But, I didn’t think that needed to be stated. And of course, longer queue times still = more players quitting.

Again, this is not just RQ modes, this is ALL modes.

And if DPS queues have been getting longer, then yes, that would suggest that both tank and support players are quitting.

That’s exactly my point.

Also, as far as I know, the matchmaker skill range hasn’t been changed since Season 8, and is still set at 1k SR for most ranks.

This thread is about RQ, longer queues in other modes are a different conversation.

Longer queues in other modes are a direct result of RQ being implemented, and causing a lot of players to leave. Which is what we have been discussing the past however many posts. Or did you somehow forget that.

That doesn’t track though. Because as stated, queue times by your own admittance are directly effected by how many of each role is available. Not solely overall player pool.

Additionally, other factors you are failing to consider. “Why are other modes longer queue times?” < This question is directly tied to the possibility that many were tired of quickplay and competitive due to lack of role queue and as such took refuge in the less “traditional” modes like mystery hero’s.

The attitude that “If we are going to have four dps I would rather it be by random chance instead of because player stubbornness.” is quite possible.

So once again, longer queue times across various modes does not inherently mean less players. Especially when a massive change like role queue would certain shift interests of most players.

Hasn’t it been reported that plat-diamond tanks are showing up in more masters games then previous? Not to mention the removal of HUD indicators that shows when people are queued together. Which could also mean they loosened stacks vs solo restrictions.

It is alot.

maybe who’s to really say in the past the could do a quick swap and have a game of DPS to break up the tank/support games in a reasonable time but now even with priority pass it takes ages.

priority pass is not going away so they should go all in you can nominate the number of passes you want to use to jump the queue faster.

We know that the population has decreased over the years, but we have no evidence to attribute it to any one factor. You aver that

This is a statement of pure fiction.

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This is entirely accurate. In fact it isn’t really reasonable to believe it was solely or even primarily a single thing the dev team did as many mistakes were made down the road.

I honestly view role queue as a symptom of the underpinning design issues rather then the cause of them. It’s implementation only served to mitigate some and exacerbate others.

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Here is a fact: 2/3 of the role queue system requires bribes to work.
That’s a failed model plain and simple.
There will always be supply/demand mismatch with lockdown queue.

But wait there is more!

Role prison lowers the skillcap compared to OPEN.
Exponentially fewer options.

And the game is more ded because of these things.
You literally get less overwatch per hour per day thanks to the layoff queue.

I say layoff queue because i want the people responsible out of the industry so they can’t hurt more gamers.

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Pretty sure it was brig , which in turn killed the whole dps roster , which in turn killed the game, if anything role q was just a solution to it, piss poor solution but still , a solution .

Little known history fact, Ana was the first one to ‘kill the DPS roster’.

The meta when she was released was 3 tanks, 2 supports 1 DPS. It then changed to 4 tanks at some point, then back to 3 tanks 2 support 1 DPS.

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Yup. Triple Tank preceded GOATS.

Gonna disagree with you there, chief. That’s definitely not what ToS is for. Even if it was, it doesn’t address the reasons people onetrick or why onetricking is an issue in this game.

I used to play Overwatch daily before I quit. Back in the pre-RQ times, the only team composition I never won was 5 DPS, 1 Tank. Everything else, I have at least one victory under my belt: 6 DPS, 6 Support, 6 Tank, 3-0-3 anything, 1-2-3 anything, etc.

Overwatch matches are never over until the payload is delivered, the point taken, and the clock run out. People who gave up on the match before the doors even open were tilting themselves for no reason.

I don’t know how much the balance changed in the last 2 years, but back at that time, you could get a win with whatever comp, as long as your team was trying. Remember that we don’t have to win against a OWL team, we had to win against another team of the same rank, that probably have people complaining about their team being a useless case as well. You just had to be less disfunctional than them.

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The biggest and most important issue that it solved was removing unstable team comps from the standard mode. That never should have happened. Role queue should have been implemented at launch & open queue as an alternate/arcade mode like it is now.

This is a fallacy. The largest amount of players left during open queue.

Also, I happened to find this article
https://www.dexerto.com/overwatch/how-many-people-play-overwatch-player-count-tracker-2022-1643403/

If you don’t like the game you don’t like the game :laughing: Idk what to tell you. You don’t have to play if you don’t want to.

Tanks will probably be more fun to play in OW2 :slight_smile:

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Which is not an issue, but way of compensating inevitable flaws of matchmaking.

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The standard game mode for the game allowing unstable team comps was most definitely an issue. It’s fine if that’s a mode you can play, but that should never have been the standard. The match quality was awful

No, it was great. If you had bad tank - just have more of them. Same for other roles.

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Great for you, awful for most.

Great for most players. Now, if one role starts failing, you may as well leave match, as it would be permanent weak point of whole team.

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