Queue times, More uneven matches than ever (SR wise, its average, not balanced between roles), more OTPS and killing the Flex Playerbase (most left the game).
So ? Remind those players then, not the ENTIRE playerbase.
Put RQ in LFG and dont split the queues. Solved.
Itās the other way around, Role queue solved more problems than it created, though it did create some problems that were addressed as best as can be over time.
Quickplay queue times arenāt even that bad for most players, which is surprising considering we havenāt gotten a new hero or map in 2 years. Itās surprising that queue times arenāt even longer tbh
They havenāt ādumpstered tanks into being Fat DPSā theyāve made tanks more balanced & more interactive instead of just holding up a shield for your team.
Do you really want to go back to slow moving 2000hp Rein? Or beefier barrer Orisa instead of non-crittable fortify?
Largely due to the frustration caused by being forced to solo tank or tank with only 1 healer prior to role queue because of selfish DPS players picking 3-4 on the team
That you cant switch roles with your team mid-match or at least in the rests between is pretty awful. Then again I guess it could be exploitable.
You cant do it like that. There is no way to pinpoint problem players in open queue because everyone does whatever they want until the last minute.
Also if they are going to put a queue in LFG its going to be open queue. Literally the only reason why they kept it was because of people who could whine about DPS queue times.
2-2-2 should have been the standard since launch ngl
Yeah let me stop you all right there. These is not new. This has been like this for a while so conveniently forgetting things will not work, ok ?
Again, read the room.
The ONLY problem it solves is āWell ā¦ at least we dont have 4-5 DPSā. Thats it.
Nothing else, nothing more. Nothing.
And this is a HUGE one. So that āYesā is āYes, it broke the gameās queuesā.
You mean reality? It is proven and you can see it in all matches.
Ive NEVER played before RQ with FOUR different ranks in the same match. This happens frequently on pretty much 40% or more of the RQ comp matches.
Logic.
Whats an OTP worst fear? Someone taking their hero.
Who can do that in OQ ? Five players
Who can do that in RQ ? One player.
Do the math.
Not really.
Now theres OQ, but back when there was only RQ, Flex players were nowhere to be seen and many of us straight up stopped playing comp due to this change. You can believe it or not, doesnt make any difference.
Yes you can.
Because everyone that wants to play 222 no matter what would use LFG.
We all know this, we all know it was lazyness. No going around this.
Literally there is exactly 1 tank that is āāhold your shield for your teamāā and in any case your opinion is completely irrelevant because in the opinion of a sizeable amount of the rest of the tank playerbase playing fat dps with paper thin barriers was a breaking point and left.
Yes.
The complete dumpstering of barriers to maintain the sacrosanct right of snipers to oneshot people from afar has done nothing but break the game in half in several ways including making several heroes worse.
Woosh mate (thats the sound of the point going over your head)
First: 5 DPS matches have been proved to be the tiny minority.
Second: If you want to play that, good luck. Cheers, good for you ā¦ then use the LFG to create your group and go with it. I dont mind.
What MANY of us mind is when you FORCE 222 on the ENTIRE playerbase. Do you see how that can create an issue? Do you at least, understand in some capacity, that MANY players do not like to get FORCED to do something like that ?
LFG/RQ just ensures that you play a specific role (the latter just being an automatic version of the former)ā¦THATS ITā¦there was technically no need for the latter after the first version already existed (at least in terms of providing a means to do so)
The REASON I say locked 222 is the problem is because it doesnāt really do anything other than ensure that THAT is the comp that is playedā¦
Thatās like itās only pro reallyā¦.if thatās even a pro because it severely diminishes the teams flexibility which is supposed to be a staple of the gameā¦.we lost the ability to flex and tons of players who enjoyed doing that as well
Secondly (and some might argue more important) it created the ginormous queue bottleneck that we still have todayā¦.and you canāt tell me that NOT being able to actually play the game hasnāt impacted peoples desire to play
Its implementation did not ensure that balance would improveā¦.that matchmaking would improveā¦that peoples play habits would change (it didnāt create more tanks/supports for ex)ā¦.it didnāt mean people would take the game more seriouslyā¦.
And theyāve made things worse over timeā¦priority queue (by the way further evidence of just how bad the queue times have gotten) now means you have people just being a tank to get passesā¦.arguably worse than not having a tank beforeā¦.
So I think the statement āit caused more problems than it solvedā is quite accurate actuallyā¦ā¦because the one thing it solves was already solved to begin withā¦.and it absolutely created several negatives that the game is still struggling with to this day
The only reason itās not a bigger issue is because they brought back open queues (further evidence of its downsides)
That was the āterminal stageā of the tank player exodus. It started long before it got to that point.
Prior to the exodus, Overwatch has a dedicated population of tank mains & one-tricks who would play tank every game, no matter the team comp. They enjoyed tanking that much.
But the āhardcore tank mainsā got chased off when the devs started dumpstering the tank experience with durability nerfs, bust damage and cc creep.
It also didnāt help that the gameās main supplier of reliable healer players at the time - hardcore Mercy mains - also cratered around the same time (the 2017 Mercy rework was EXTREMELY controversial). Mercy was the only support who could make just about any team comp workā¦ Once her mains started fleeing the game, team comps that were formerly ānot ideal, but workableā became tilt-inducing losses at hero select.
After the gameās āprimary suppliersā of tanks and healers left, the casual/flex players were left to pick up the slack or burn out trying.
I get that but now you can q open q. Also I cant LFG because 3900+ players can only soloq. Also also games with 5 dps were uncommon but 5 dps players werenāt uncommon and you may say" Well both teams had 5 dps" Well overwatch doesnāt work well like that.
Youāre putting this all on RQ for no reason other than you just donāt like it. I think it has more to do with the game getting no support for like 2 years and the player base dwindling because of it.
Sure do the math. Show the numbers before and then after RQ. Iāll wait.
I simply say this because there are far more dps than flex players. Given queue times affect dps players more than anyone else I donāt think itās that unreasonable the game has taken the biggest hit losing these players. Iām sure every group has lost players the last couple years but again I donāt place this solely at the fault of RQ.