No idea about flash heal, as the devs didn’t speak on that. But a minor perk will give 100 overhealth when casting rez, idk how long it lasts. But killing a 325 hp mercy will happen much less frequently than 225. Personally not a fan of buffing rez, just like I don’t want to see buffs to suzu, life grip, lamp…
It’s an absolutely horrible design for a perk, for an already horribly designed ability, previously in 5v5 if you kill a ram or mauga for example and a mercy popped valk it was already really hard to stop the res and the tank comes back with 750hp and nemesis form but now it doesn’t matter if she has ult or not. Flying in (regardless if you die or not) to revive a tank is so much value and now ressurection is at the point where one person simply can’t stop it in many situations
Exactly, especially when Mercy ults, stopping a rez is now a team effort (or you can just save a cc for her)
Unless focus fire is involved, stopping rez will be much more difficult.
Rez has been the most counterable support ability for a while now, I think it’s good they’re making it less risky when most other supports bring the same value without putting themselves in harms way
It’s been Mercy‘s identity since release, it is supposed to exist.
Tbh as mentioned above, rez is the mist counterable support utility in the game.
No other support skill (Lamp, Suzu, Nade etc.) is nearly as risky to use as rez while they can bring pretty much the same value, maybe even more.
Even just 50 overhealth makes most rezzes guaranteed here in gold.
But i feel that 100 warrants to be a major perk. (Unless it triggers after the ability is cast, at which point it becomes very niche)
As i said, i had assumptions based on my personal bias about the power of the perk.
Only stun and boop abilities will be able to stop rez in low ranks anymore. (I’m not complaining, but that perk will be emercency nerfed to the dirt before midseason). The amount of teamwork needed to kill a 225 hp mercy mid rez is not found down here. This perk will make her immune to being oneshot by a widow maker during rez.
In my opinion, it shouldn’t be a minor perk with those numbers.
Making a rez cast 0.2 seconds faster would be a weaker buff than getting 100 overhealth XD.
Same. All this does is lower Mercy’s skill floor. Now even properly guarded dead people can be rezzed. And if you can’t rez someone with 225 HP, you shouldn’t be trying to rez them at all.
I bet it’ll be gutted by midseason, assuming they don’t decide to nerf some of her base kit instead.
Of course, I am assuming the 100 overhealth is granted when Mercy presses E not after the cast time.
After the cast time giving her 100 temp health seems more reasonable, as it just gives her a cushion of fresh HP to get out with. If it is post cast granted I think it’s less likely to be nerfed, but the wording is vague enough I’m not sure when that overhealth is generated.
I don’t know if the devs are defining “casting” as E being pressed and the cast beginning or if they’re defining it as the ally being Rezzed successfully, there’s a sea of difference between Mercy having 325 HP during the cast and Mercy having 325 max HP to survive with after.
no other ability in this game brings the same value as just erasing someone’s death. Rez, while not the strongest support ability (because of it’s difficulty to pull off, cooldown time and vulnerability), is indeed the strongest effect you could apply to an ally. Let’s not pretend that it’s not. Making it too easy to cast could indeed make it a busted ability and put Mercy in certain ban-lists next season (together with the busted DPS of the moment, because it would be impossible to deal with a pocketed duo since you can’t really kill it anymore)
People in Metal ranks don’t even notice someone in their own backline.
People should be encouraged to manage cooldowns properly and think ahead and not just rely on what they see and react to it.
Punishing rez on reaction is now harder, punishing rez when even slightly prepared is still basically the same.
Actually I‘d argue this is rhe best buff they could have given rez.
All of rez main drawbacks are still there, she is just tankier during it now.
This is much more manageable than a range buff or a cast time buff.
Giving Mercy more playmaking potential by allowing her to take risks is what rez is all about.
I doubt it honestly.
Even if there is a nerf, the highest I see happen is them reducing it to 75 overhealth.
Mercy should be encouraged to go for riskier rezzes when they count the most.
A lot of Mercy‘s midfight utility is too restricted my rez being a death sentence.
Even the strongest effect means pretty little if nobody on your team can rely on that effect ever happening when you actually need it.
Rez as of right now is too easy to mess up.
The best use of rez is actually to not use it.
That’s literally what all higher ranked Mercy players will give you as your best advice.
The 100 overhealth is pretty much the best way to buff rez without removing any of its core weaknesses (range, self-slow, cc) but instead focuses on making the safer forms of rez more consistent.
Punishing rez pre-emptively will be harder though, as a mercy can still go for the rez even at half health, which has been a death sentece even down here so far.