#reworkmercy is good but remember

I talked about it more in depth here:

tldr: Valk covers way, way too many skills deficiencies of Mercy’s already shallow skill pool, It’s too forgiving and lacks room for player expression, it’s a design issue, not a balance one.

Among other things, I would argue for the complete removal of chain beam, the infinite mobility and self heal boost, give those just as powerful alternatives that require more skill to use.

Have a single target beam that is more powerful, rather than chain beam that removes target choice.

Have GA during Valk become enhanced, but don’t completely negate it’s necessity with flight that only covers for bad positioning.

Have Valk give a couple of immunity frames during activation rather than insane self heal.

Let Valk dual hand battle Mercy rather than giving infinite ammo and projectile speed that cover for aim.

There’s endless things I could suggest honestly with the point of making Valk better.

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I think that’s fair.
For me, I just want the devs to make a functional design. Is she mobile? Team dependent? Healer first? The lack of fluidity in her kit is frustrating for me to see on a game design point.
I made a meme rework but tbh I’d actually rather see my meme rework than the hodgepodge they put mercy Into for her role. Define her role, define her design, and stand by it. Don’t keep saying things are fine and then rework and Nerf as you say it’s fine.

I could at most accept mercy a skill that goes to your personal advantage rather than another factor supporting your teammates. To understand, with care at 60 hp x sec mercy is already very good without more … we also bear in mind that there is the ress that brings back the companions and Ga that always guarantees assistance …

I could at most accept mercy a skill that goes to your personal advantage rather than another factor supporting your teammates. To understand, with care at 60 hp x sec mercy is already very good without more … we also bear in mind that there is the ress that brings back the companions and Ga that always guarantees assistance …

in short, I have extreme perplexities that mercy can serve something else from the original system that it had. maybe a spin at the top similar to that of pharaoh to find more easily their companions (in a few words make official the mechanics of the shop of mercy) or a battle cry like the real valchirie) that gives her the strength to actually face one clash without being purely offensive (which is difficult just that)

OMG a valkyrie cry!!!
I’m putting that in my rework YES

  • No, I do not really need an E ability. However, the right E ability would do a lot to make Mercy feel skillful and decision-oriented.
  • Honestly I think Mercy mains are more oriented towards removing/replacing things that are already in her kit and aren’t fun, like Rez with slowdown and SpectatorMode Q.
  • Flashbang. Recall. Shields. Turrets. Freeze. Defense matrix. Anti-heals. Junkrat’s entire kit. Accidental headshots. Literally every other hero in the game has abilities that are annoying to play against, and you know what? They are, for the most part, fine. Indeed, the fact that they are so annoying to get caught just makes it that more satisfying when you figure out a way to beat them. Mass Rez used to be that way for me, as well. Maybe just accept that getting outplayed in a video game isn’t going to be fun, because this nonsense idea that Mercy, of all heroes, cannot be allowed to possess any “frustrating to play against” mechanics is what destroyed her in the first place.

It’s a rework. If Mercy is not changed back to an “original” form, it’s a rework. This wouldn’t be a revert.

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Because we already can bring a teammate back. Personally, I feel that Valk is a good ability because it increases mobility and helps me disengage if I have it. I’ve used Valk plenty of times to help keep ALL my teammates alive while keeping myself out of trouble. Not to mention if I’m the only one left alive with no safe place to Rez anyone, it feels impactful in keeping me alive and there for when my team gets back.

Reworking mercy doesn’t have to mean setting her back to square one, because people clearly were not happy with her at that point. She was nerfed and reworked into the ground because people WERENT HAPPY. If they set her back to that point, people aren’t going to just shrug and move on. They’re still going to hate it, and they’re going to demand fresh reworks.

In my personal opinion:
Keep Valk as ult. Decrease duration, but increase healing output at this point. Keep damage low but ammo unlimited; let mercy have a fighting chance.
Keep Rez as a single Rez. Though it wasn’t game-breakingly common, it did encourage the hide-and-Rez technique for PotG which can be frustrating and disorienting to your team. I’m a console player so you know team communication is low as it can get.
Do not revamp mercy. Do not set her back to where she started.

I’m all for bringing mercy back to how she was in season 1, but by no means was the community happy with her. What’s important is not how mercy mains feel, it’s how the entire community as a majority feels.

No it’s not. It’s not about res, at all.

I just want Mercy to stay as she is. She’s fun to me.

Devs said they aren’t doing any reworks. If they are,it will be Bastion.