Put this in the game, but only on hacked health packs. Add a somewhat big radius from the health pack (depending on health pack size) that heals your team inside through walls (low Lucio like healing). Boom brand new support rework for sombra!
Sharing alot in common with TF2 doesn’t mean we should model our health around TF2. I have played an incredible amount of TF2 and their health system is far different for a good reason.
I think health packs are fine for tanks, the idea isn’t that tanks should be gobbling them up, they are meant for flankers and back-liners not for tanks. Tanks get their HP from healers. Besides, health packs aren’t supposed to be a reliable mechanic nor a game changer. I’d hate to fight a ball who camped a large health pack just so he can have what is essentially his own healer and an effective 1200hp (not including armor) that respawns itself. Not to mention ball is so incredibly mobile that he can dominate hp pack spawns and never die.
So you try to solve a problem, create a solution to solve said problem, make a new problem then nerf said problem instead of the problem you had in the beginning?
Seems like a lot of backwards steps and wasted work to a whole lot of nothing in the end.
The amount of health a tank gets from a health pack is the last thing tank players worry about.