Revert the leaver penalty system & revert game to SBMM

I sleep fine regardless of how leaver penalties work

I described how the process works.

It takes time.

I wish it were faster, but it does work

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I guess you are the master of the leaver penalty system… sorry I didn’t know… many apologies sir… please have mercy on my humble account

No they won’t lmao
It takes multiple matches of being reported for throwing to get even a warning. You can easily get away with hard-throwing a match you think is lost for free because only one report from that match will count.
Not to mention you can just soft-throw and no one will notice.

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endorse 5 they seem to be like report proof which is total bs as its usually endorse 5 that does or starts the throwing

Almost every report I make for a thrower (they are few and far inbetween) I get a confirmation 24 hours later.

They get acted on.

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i have yet to get one ive seen many teams throwing so the people you reported must of already had massive amounts of reports agianst them

Which makes it clear that Jibblebutt is incorrect. Apparently, people do not get away with hard throwing.

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its possible they have committed other ofense other than throwing like toxic chat or aimbot

Except one problem.
I can go into my next 2 or 3 QP games and throw for free because it won’t be enough reports

But eventually, the reports will pile up. Depending on the players, it might range to a while or fast.

However, it will land eventually. Those reports dont disappear iirc.

actually i think they do after a matter of time i thikbk the system might be coded for reports to expire after x or xx amount of days if action hasnt been taken yet

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each report adds up, and when there are enough accumulated, the habitual leaver will get a temp ban. Each temp ban progressively gets longer. it is a process that takes time.

the question we should be asking is: what makes people want to leave the matches they are in, in the first place?

Let’s discard normal reasons outside the leaver control, like power shortages, internet connection issues, and a possible emergency at home.

If someone is not wanting to finish the match they started, they are likely not having fun at the game, and likely the match is being of very poor quality for that person.

How do we increase the quality of matches so that people don’t want to leave anymore? That’s what we should be focusing at. Punishing someone into doing something is a bad and unefficient way of getting someone to do something.

That’s why we generate this issue. In behavioral psychology we call this “Countercontrol”.

When faced with the possibility of being punished by leaving the match (control) such individuals tends to respond in a way that provides them with control over said envyronment, and therefore they do the opposite of what is required to them instead of giving in, generating the griefing situations (refusing to play the game).

In fact, if we want people to do stuff, we need to reinforce their behaviors with positive stimuli, rather than negative ones. As in, we need to reinforce people playing the match instead of punishing don’t playing the match.

In a healthy game, the fun of playing is the positive reinforcement, but it doesn’t mean it’s the only thing. In OW1, for instance, you’d get extra EXP for backfilling, would get extra EXP for winning and you’d only be rewarded EXP for finishing matches. EXP would grant you both a portrait as you gained levels and the lootboxes that contained 4 rewards that could include legendary skins. That meant that even if you’re not having so much fun in your match, you’d be rewarded by trying to win it and finishing it anyway.

Now, in OW2, this system has been replaced by the battlepass, making it less significant because someone who chose to not buy the battlepass has less stakes on it, and besides you’ll get only a single, pre-determined reward per level that in most cases you’ll not be pleased with and that you’ll have to work way harder to get. This means that the reward for trying to win a game you’re already losing or finishing a match you’re not having fun at is basically not existant for the vast majority of players.

Well, I’ve come a long way, and while I agree that there should be some sort of leaver time-out for leaving too many games (but not like it is now), here’s my TL;DR: If we want people to finish matches on their own accord, we should reward them for finishing it instead of punishing them for leaving it.

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I disagree, the cynic in me says that rewarding people for finishing matches wont change the players behaviour.

Players still are gonna give up the moment they think they are losing or dont get their way. Cant exactly change that mentality even with the best balance in the world.

Punishment at least gets the message across

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The reward is the playing of the game itself.

If people are going to choose to leave a match, they should not have chosen to queue for it in the first place

The habitual leavers already know what the experience is that they are signing up for. They already know it might be an optimal match or it might be suboptimal

Personally, Id like to see leavers be put in a backfill only queue after serving their timeout. Like Jimothy said - reap what you sow

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99.9% of the time it’s on the losing team.

They are sore losers and dopamine addicts chasing a chemical high.

The only solution is penalties .

so if I am reading this correctly, we can just change the game to award a victory to all habitual leavers, every single game, and they won’t leave?

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Don’t give the “rigged matchmaker” conspiracy theorists any ideas. Lol

We can do better then that. When they try to quit it just swaps them with the best player on the other team

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in reality matchmaking is severely rigged now aaron basically turned a triple a title into a cheap porno

In your reality. Not the one the rest of us share.

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