Revert Reaper Shotgun changes and just decrease spread

Except it would, because tighter spread means more pellets can hit at further distances.

I couldve expanded more. With a set spread, they can finally start to balance his range and damage properly.

Before this change, as Reaper sometimes youd shoot a tracer and one shot them, other times youd do like 30 damage.

This change kinda stabilizes his output to be a lot less spikey and random. So vs larger targets, combined with the self heal buff, hes going to be much more reliable and hard to beat.

And since his damage is more stable, they can actually balance his damage to not be so “all or nothing” like it is on live vs smaller targets because the randomness of it is removed.

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So they made it consistent. Consistently worse.

So basically we’re meant to wait and take the nerf that was meant to be a buff. In the hopes that blizzard actually realises they nerfed him and reduce his spread?

Yes. This is how theyve been balancing lately.
Make a change and examine how it works. Then make another.
Rather than the huge sweeping changes that totally wrecked characters. If Reaper isnt right still, this change sets a base they can balance off a lot more effectively.

Wait seriously? Does blizzard not use Gaussian distribution in the randomization of spread?

While I want an overall net buff for Reaper, the dude is iconic for wielding two shotgun pistols. I’d also be disappointed if they just made him another hitscan alternative with no real identity.

As long as he wields shotguns, he would never be a “hit-scan alternative.” His identity IS that close range specialty. Tracer sort of encroaches on it. But she is the mascot, more viable, has more of a kit, and is more unique, so realistically he is the one stealing her identity when you really think about it.

It’s only a damage nerf because RNG is no longer working in your favour.

Not as many pellets will randomly hit headshots but it is more consistent than old Reaper.

Unfortunately, this now means if you want that headshot damage, you now actually have to aim at their heads.

Though, if you’d like to disprove me, I propose the following:
Is the number of shots required to kill a Wrecking Ball in Ball mode the same? (Or anything you cannot headshot seeing as most pellets will hit WB anyway)
If so, it is the random headshot pellets and this is indeed a buff to those who aim.
If not, then it is a nerf, unquestioned.

No … you … you are not getting it.

The inconsistency is what made Reaper bad, Reaper is not those “i was aiming to the hip and still got a headshot” kills, Reaper is aiming for LETAL damage (critical hits, head) and doing 40 damage instead ¿???¡?¿?¿?¿?¿¿?

Those situations will happen WAY LESS with this balance and yes, you will get 0 random headshots so your over all luck and damage will be a bit lower but if you are actually able to aim, it will be better.

Hitting center mass or directly on the head will result in reduced damage (vs the current version) due to the new shot pattern, thus this change does not reward aim in the way it should. To maximize damage, Reaper will now have to lead targets with a hitscan weapon! so that the denser edge of the outer ring hits instead of the sparse interior rings and center.

This will simply result in a decrease of viability for an already struggling character.

I really don’t understand why they didn’t just do to reaper what they did to roadhog with actually adjusting the spread pattern. They knew it needed to happen for hog so why wouldn’t you know reaper would need it too?