Revert Mercy (20 characters)

Resurrect was an ultimate, was it not?

Assuming both teams walked into the fight with the same number of ultimates…

If the enemy expended 1 ultimate to win a 5v6 where Mercy’s team expended none, then Mercy’s team would come back with the same number of ultimates as the enemy assuming the best case scenario for Mercy’s team. Dealing damage grants ultimate charge, and if a team kills 4+ players, they are dealing a lot of damage.

With how games snowball and considering who is missing, if both teams use the same number of ultimates, it would be pretty pathetic if the revived team came back into a numbers advantage if Mercy hid.

That is false. Ability cooldowns and shield health bars (Reinhardt’s, in this case) were not refreshed by Resurrect.

6 Likes

Just slipping in to say #RevertMercy
Also #MercyIsNotFine
:> Love you guys ~

4 Likes

It was one of the fastest charging ults in the game. You could get it up before the enemy can get a damage ult.

A rework is highly more probable and would fix more issues overall.

a plain rework wouldn’t solve all the issues we’d want it to.

then perhaps they should’ve made mass rez more expensive to get?

2 Likes

True, a rework would be fine too. The word just gives me PTSD. xD

How about decreasing the charge rate rather than giving Mercy a sh*tty rework?

1 Like

Considering the sound queues and maps in this game, how the hell does an entire team get the element of surprise without using some cheese strategy (Sym 2.0 back-cap Teleporter comes to mind)?

I mean, on all attack/defend maps, there is usually one main choke point with no more than three alternate routes. How would six pairs of eyes and ears on idle players miss a full team taking a side route?

4 Likes

yea well tbh this current rework isn’t going great so I mean the next best thing is getting another one to fix this mess especially since the devs have said they wont do a revert.

I just want mercy to not be a must pick anymore so people stop complaining and we can get back to having fun :stuck_out_tongue:

3 Likes

A mix of the 2, but closer to the first. Hiding trying to get a 5 man rez was bad. Hiding when you have ur ult and going for the rez once some of the rez timers are going to expire was good. Getting a 2 man rez often would swing the fight, when talking about hide and seek mercy I never meant waiting for a team wipe.

As we all know, Blizzard can be extremely contradicting. Let’s not erase the possibility of a revert just yet. Then again, I’d be fine with a rework as long as it puts Resurrect back on Q; Her ultimate.

1 Like

I just meant that they can choose when the engagements happen, not that they can sneak up all the way to the point. That was just bad wording on my part. I mean that they just have to pick of a few players without having to worry about losing any of their own teammates because Mercy can bring them back.

OH BOY.

I get to reference one of my very old posts!

June 28th, 2017:

"Some people were complaining that the above data is too theoretical. In that case, let’s pull up some averages. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. All data is pulled from Overbuff, specifically the Competitive statistics. CR = conversion ratio.

Mercy:
520 damage = 520 charge.
11905 healing = 9524 charge (4/5 CR).
593 damage amplified = 2569.67 damage done by boosted target = 1927.25 charge (3/4 CR).
3000 passive gain.
Total charge: 14971.25.
Ignoring usage delay, that’s 9.21 ultimates in 10 minutes.

Soldier:76:
16085 damage = 16085 charge.
1972 healing = 1972 charge.
3000 passive gain.
-1092 charge from ult kills.
Total charge: 19965.
Ignoring usage delay, that’s 9.62 ultimates in 10 minutes.

Genji:
13545 damage = 13545 charge.
3000 passive gain.
-1304 charge from ult kills.
Total charge: 15241.
Ignoring usage delay, that’s 10.16 ultimates in 10 minutes.

Tracer:
13135 damage = 13135 charge.
3000 passive gain.
-804 charge from ult kills.
Total charge: 15331.
Ignoring usage delay, that’s 13.63 ultimates in 10 minutes.

Pharah:
16523 damage = 16523 charge.
3000 passive gain.
-1140 charge from ult kills.
Total charge: 18383.
Ignoring usage delay, that’s 9.94 ultimates in 10 minutes.

Winston:
9887 damage = 9887 charge.
3000 passive gain.
-604 charge from ult kills.
Total charge: 12283
Ignoring usage delay, that’s 8.93 ultimates in 10 minutes.

Zarya:
12140 damage = 12140 charge.
3000 passive gain.
-1098 charge from ult kills.
Total charge: 14042.
Ignoring usage delay, that’s 7.49 ultimates in 10 minutes.

Roadhog
14842 damage = 14842 charge.
3823 healing = 3823 charge.
3000 passive gain.
-798 charge from ult kills.
Total charge: 20867.
Ignoring usage delay, that’s 10.43 ultimates in 10 minutes.

For !@#$s and giggles, let’s calculate the charge rate of the other support ultimates.

Zenyatta:
9621 damage = 9621 charge.
7350 healing - 2172.73 Transcendence healing = 5177.27 non-ult healing = 6834.00 charge (33/25 CR).
3000 passive gain.
Total charge: 19455.00.
Ignoring usage delay, that’s 9.38 ultimates in 10 minutes.

Lucio:
7026 damage = 7026 charge.
10322 healing = 13074.43 charge (19/15 CR).
3000 passive charge.
Total charge: 23100.53.
Ignoring usage delay, that’s 8.80 ultimates in 10 minutes.

Ana:
3668 damage = 3668 charge.
8791 healing = 8791 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15459.
Ignoring usage delay, that’s 9.37 ultimates in 10 minutes."

August 12th, 2017:

"Don’t like arguments based off of theoretical numbers? Have some averages. All data is pulled from Overbuff, specifically the Competitive statistics. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. Everything is measured in average/10 minutes, any damage factored in is hero damage, and CR = conversion ratio.

Mercy:
521 damage = 521 charge.
11912 healing = 9529.6 charge (4/5 CR).
542 damage amplified = 2348.67 damage done by boosted target = 1761.50 charge (3/4 CR).
3000 passive gain.
Total charge: 14812.1.
Ignoring usage delay, that’s 9.12 ultimates in 10 minutes.

Soldier:76:
15804 damage = 15804 charge.
2018 healing = 2018 charge.
3000 passive gain.
-1094 charge from ult kills.
Total charge: 19728.
Ignoring usage delay, that’s 9.51 ultimates in 10 minutes.

Genji:
13316 damage = 13316 charge.
3000 passive gain.
-1290 charge from ult kills.
Total charge: 15026.
Ignoring usage delay, that’s 10.02 ultimates in 10 minutes.

Tracer:
12875 damage = 12875 charge.
3000 passive gain.
-756 charge from ult kills.
Total charge: 15119.
Ignoring usage delay, that’s 13.44 ultimates in 10 minutes.

Pharah:
16241 damage = 16241 charge.
3000 passive gain.
-1106 charge from ult kills.
Total charge: 18135.
Ignoring usage delay, that’s 9.80 ultimates in 10 minutes.

Winston:
9915 damage = 9915 charge.
3000 passive gain.
-598 charge from ult kills.
Total charge: 12317
Ignoring usage delay, that’s 8.96 ultimates in 10 minutes.

Zarya:
11973 damage = 11973 charge.
3000 passive gain.
-1082 charge from ult kills.
Total charge: 13891.
Ignoring usage delay, that’s 7.41 ultimates in 10 minutes.

Roadhog
14041 damage = 14041 charge.
3942 healing = 3942 charge.
3000 passive gain.
-780 charge from ult kills.
Total charge: 20203.
Ignoring usage delay, that’s 10.10 ultimates in 10 minutes.

For sh*ts and giggles, let’s calculate the charge rate of the other healer ultimates.

Zenyatta:
9379 damage = 9379 charge.
7390 healing - 2158.60 Transcendence healing = 5231.40 non-ult healing = 6905.45 charge (33/25 CR).
3000 passive gain.
Total charge: 19284.45.
Ignoring usage delay, that’s 9.29 ultimates in 10 minutes.

Lucio:
6988 damage = 6988 charge.
10519 healing = 13324.07 charge (19/15 CR).
3000 passive charge.
Total charge: 23312.07.
Ignoring usage delay, that’s 8.88 ultimates in 10 minutes.

Ana:
3629 damage = 3629 charge.
8789 healing = 8789 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15418.
Ignoring usage delay, that’s 9.34 ultimates in 10 minutes."

Of the 10 heroes I compared Resurrect to, Resurrect charged slower on average than:

  • Tactical Visor.
  • Rocket Barrage.
  • Dragonblade.
  • Pulse Bomb.
  • Whole Hog.
  • Transcendence.
  • Nano-Boost.
6 Likes

They’re showing how the character can and should be used with that ability- people complained about ‘hiding Mercy’ but the reality is that she only ‘hides’ for a few seconds at the end of a clutch fight if she wants to survive and pull a res off, and usually she’s hiding kinda with one of her team mates actively healing or damage boosting them from shelter anyway; basically they’re trying to illustrate that the problem was never as large or constant as everyone claimed, which was very true.

2 Likes

That’s what you are sounding like though. It sounds like you get tilted when a smart mercy doesn’t just stand there and die.

1 Like

Not tilted at all, just happy that mass rez is gone and isnt coming back. As ive said, she wasnt OP or even strong back then, just encouraged poor gameplay.

1 Like

Im not against mass res but please don’t compare res to dps ultimates. None of them makes 5 enemy players in 15 meters (or what ever it was) radius instantly die through walls when you press Q.

You’re forgetting about aim, which most heroes need to get ult charge but Mercy doesn’t. Also, you specifically ignore delay usage (which is understandable because that can’t really be calculated), which plays a large part since after Mercy uses her ult, she can immediately start recharging it but dps heroes can’t.

Poor gameplay that could’ve been fixed with subtle nerfs/changes. Not a whole rework. Reworking Mercy because of poor gameplay is like removing rocket barrage because some people would accidentally kill themselves with it.

1 Like

Poor gameplay how? We still have ults that can teamwipe that encourage the what you consider poor gameplay. Should those go we well?

1 Like