Remove Prio passes for tank games

The amount of tank partners I come across who are just dps mains, picking Hog Ball or w/e and playing solo is dumb. It makes trying to main tank, and play it based on teamwork almost a complete waste of time. I say almost because you eventually get a like-minded tank main for a partner, and dominate the game, against the two filled tank players. If prio pass didn’t exist, you wouldn’t have these problems.

The idea that dps mains filling for tank, will eventually drop to the rank they should be at for tank doesn’t exists either. On paper they should, but in practice they likely play against more tanks that are dps mains, than tank mains. So they can maintain in rank or even climb depending on how many dps mains who care about winning games on tank they play against.

Its such a bad system, that doesn’t work and just further reduces the motivation for the still remaining tank main playerbase to play. If all they’re gonna get is a solo player, zero effort for teamwork based comps, then why bother playing the role all about teamwork and synergy?

Rework prio passes to give passes per role, based on which role you queued up for. So if you deliberately queue for tank, you get TANK passes. Queue for DPS, DPS passes. Support etc. You only get passes if you win. If you simply queue up, throw the game so it ends quickly and take your one prio pass as it is rn, you should get zero passes.

2 Likes

The problem is the low number of dedicated tank players, it dipped so low that Priority Passes was needed to artificially bolster tank player numbers.

The long term solution is creating desirable tanks that are fun to play, which leads to a healthy player base of tank players, which then improve games and queue times.

6 Likes

tanks aren’t really allowed to feel fun though, theyre only allowed to be punching bags. They have been fun before, but it wasn’t allowed. Naughty naughty tanks having fun

5 Likes

Maybe people shouldn’t get a priority pass for losing, only for victories

4 Likes

Yes I have noticed how the changes to tanks have personally made them less fun to play due to the flood of complaints against all tanks, even non-meta ones.

2 Likes

Tanks were fun to play pre-Sigma. After that monstrosity came out, he’s caused soooooooooo many nerfs for a lot of tanks. Meanwhile he’s managed to come out of it still pretty strong.

Even after goats nerfs tanks were still fun. Just sheer amount of survivability nerfs, damage nerfs, damage negation nerfs, ruined so many tanks.

3 Likes

Then you’ll be ecstatic to know they are not doing this for OW2 and theres still only one tank

yes that is one of my biggest worry over the state of tanks in OW2.

1 Like

You only get 1 for a loss though

That’s the problem though, you still get a guaranteed pass even when you throw a game to make sure it ends in 5 mins. Its dumb and shouldn’t be a thing.

Idk, I just don’t think anyone would think that’d be worth to actually intentionally throw for 1 pass per game.

And we all know Blizz can’t do that.

1 Like

I mean if your queue is 20 seconds for tank, and the game takes 5 mins for you to throw, and your queue is 15 mins for dps without a pp, and 8 mins with a pp, you save yourself 2 mins.

I genuinely want to know what people like you do on Tank when you play it. I play Tank and hop on Zarya, Sigma, DVA, Rein, and am trucking people. I feel as though I am the powerhouse and the decider of the game. Though they are meaningless I am holding the gold damage card (sometimes Silver if the comp is built differently or I am Rein) and at no point do I feel like a punching bag.

Which brings me to the point: what are you people doing on Tanks? Like I would genuinely want to see a Tank game from your perspective. Like a full replay so I can just capture what it is you are experiencing that is so radically different from my own.

3 Likes

They play Reinhardt and hold shield up and complain when their team doesn’t do anything.

Personal preferences. I liked tanks before the nerfs to personal defenses. Shield tanks are my favorite tanks and I dislike the changes, now it has gotten a bit better after a couple rounds of patches.

I basically play tank less now and find it less enjoyable even when I win.

I also hate how they nerfed Orisa into the ground and left her tat way fro a long time.

Thanks but no OP, I’ll keep locking Hammond, just because you decided one character is not your kind of tank doesn’t mean ppl are throwing.

3 Likes

That is an over exaggeration and you would not climb if playing tanks that passively. I have no problem hitting W and liked tanks when they were more durable.

Anyway each person is different. If you like the current tanks then good for you.

I was targeting the tanks that people typically pick when filling for tank because these have the ability to survive on their own. I did not mean to imply that simply picking Hammond is a throw pick.

I’m avidly against this.
There is nothing and I mean nothing more frustrating in this game, than trying to fill your priority passes.

If I play comp, and drop an entire rank from losing a game. At least I got to do it on a character I enjoyed.

With Priority passes. I’m playing a role I didn’t really feel like playing in the first place, because 50% of the time I didn’t feel like playing it. And then if I lose I get 1 pass which will save me the equivalent time of like a third of my game time. But there is no “quick” way to earn passes. Because if I’m at the rank I deserve to be at on tank, then I should have a 50% winrate unless I’m improving or getting worse (god forbid, passes would be nigh impossible if I’m getting worse). But not just that, I get bullied for playing a character nobody wants. It’s just a terrible experience.

People complain about throwers for passes. They don’t exist (well they do, because someone out there obviously has no brain). But for the most part, they don’t exist and anyone who complains about them is just complaining for the sake of it. Because throwing for 1 pass would take so much effort for a reward that you had to waste your own time to save less of your own time to get.

Or take OP for example, they’re complaining people are playing the role and playing a character they don’t like. Mate if I’m gonna play tank, I’m gonna play the hero I WANT.
Tank synergy doesn’t even matter at like most levels of ranked cus nobody can use it properly. Orisa Ball can win games if they play right.

But all in all, priority passes are incredibly frustrating to farm. And I’m gonna make my time as fun as possible. But lowering it to 0? I’ll never flex again.

Lol. It isn’t Sigma’s fault.
It’s cus of role-queue.
Tanks in Role queue were too good. So they were nerfed.
People say power creep was a problem for the game. Then call out stuff like, McCree’s 0.42 fire rate, Ashe, brig, Bap.
But they oddly never call out tanks.

If you put release Orisa into the game right now. Imagine how OVERPOWERED that would be.
900 HP shield every 8s.
7m halt every 8s
Fortify every 8s
Halt snare 1s duration

Yet her damage would take a small hit.
And people would find her frustrating to play against and unfun to play. because she’d be denying a ton of plays but never making any.
That’s how tanks were before. Sustain machines.
Now they are more offense orientated and that’s a good thing.

They feel weakest around plat-masters. Because most players are good enough to lot tanks get away with stupid mistakes, but the team isn’t good enough to execute a tank synergy properly. On top of teammates not picking heroes good for the tanks.
You go ball? they go bap.
You go rein? they go Brig.
etc
And it makes your comp fall apart.